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Everything else = hats = skills
Hats = Self-esteem =Skill
Also, #fnaf3sucksmonkeyballs.
There. Yes, he's the asshat who said "All defaults are bad". I don't care.
It's probably because players don't understand how the collision hull works; and thus go "oh, this PROJECTILE didn't look like it was on target for the HITSCAN hitbox, derp, that means it's a miss!" Also, projectiles aren't lag-compensated, so a lot of default interp herp-a-derps misjudge its position.
it's because you can spam it at a corner and instakill any poor schmuck that's unlucky enough to be turning the corner
I frankly can't count just how many people failed to dodge a random crit rocket coming from twelve meters away. They just stare at it and go "WooOOoo-"*explosion noise as gibs fly all over*
Theres a line between them somewhere. Its just im oblivious to it.
And yes, supposedly, hats can = skill. Not as in Gibus = auto scrub and unusual = auto pro.
I mean the effect it has on the human mind: "My god. I got a hat. I HAVE to kill people now, otherwise it won't give them a killcam of my sexy new gibus."
Thats what I thought in my head three years ago.