Team Fortress 2
LimeSlushy Feb 21, 2015 @ 6:46pm
Whatever Happened to Green and Yellow?
Am I the only one baffled by the fact that Valve didn't include the two other teams of the TF series in Team Fortress 2? Can't really argue that they were useless or over-complicated things, I'm sure there could have been some way to include Green and Yellow.
Last edited by LimeSlushy; Feb 21, 2015 @ 6:47pm
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Showing 1-15 of 36 comments
Modified Cleaver (Banned) Feb 21, 2015 @ 6:48pm 
It was too confusing for new players.
LimeSlushy Feb 21, 2015 @ 6:51pm 
Originally posted by Heavy Weapons Guy Junior:
It was too confusing for new players.
Right... how exactly? I don't understand...
moosbo Feb 21, 2015 @ 6:53pm 
Snowplow was too confusing for new players, you expect them to make 2 whole new colors, and not be confusing for new players? Pff ( ͡° ͜ʖ ͡°) :conwayfacepalm:
sexgod69 Feb 21, 2015 @ 6:54pm 
We have the two teams already. What we already have works well.
I can just imagine 4Fort. CTF requires your team to cap one intel from each of the other 3 teams. New teams would be YLO (Youth Logistics & Observation) and GRN (General Recon Network).
Raptau Feb 21, 2015 @ 8:11pm 
Originally posted by Umbrella Incorporated:
I can just imagine 4Fort. CTF requires your team to cap one intel from each of the other 3 teams. New teams would be YLO (Youth Logistics & Observation) and GRN (General Recon Network).
I love this post.
Male Feb 21, 2015 @ 8:11pm 
I would love if some maps could have more teams. It would be cool.
kkertas Feb 21, 2015 @ 8:12pm 
The hell do payload even work with 4 different teams?
Male Feb 21, 2015 @ 8:14pm 
Originally posted by kertas (ʘ‿ʘ)ノ✿ #EXAM:
The hell do payload even work with 4 different teams?

Have four different teams try to get their bombs past certain check points or have 2 v 2. Maybe two carts vs two defenders.
Raptau Feb 21, 2015 @ 8:14pm 
Originally posted by kertas (ʘ‿ʘ)ノ✿ #EXAM:
The hell do payload even work with 4 different teams?
Hmm...
Trying to imagine this hurts my brain.

Originally posted by Stone Cold Steve Harvey:
Have four different teams try to get their bombs past certain check points or have 2 v 2. Maybe two carts vs two defenders.
Ooh, actually I can imagine this. Two teams would win each time. Only 1 attacking team is able to win, yet both defending teams can win.
If one of the attackers wins (let's say Blue defeats Red) then the other attacking team (Yellow) would lose to the defenders (Green).
This way, there is no single winner, rather an incentive to be one of the winning teams. Anyone can attack anyone, but Red tries to outlast Green, and Blue tries to beat Yellow in the race. In addition, Red's incentive to attack the Green team is to let Yellow win, which would secure their victory, and vice versa. Alternatively, Blue would attack Yellow so that their progress is slowed to allow themselves to win.
The only flaw in this is that Red has no incentive to attack Yellow, and vice versa, and Green has none to attack Blue, and vice versa.
Last edited by Raptau; Feb 21, 2015 @ 8:21pm
Modified Cleaver (Banned) Feb 21, 2015 @ 8:15pm 
Originally posted by Umbrella Incorporated:
I can just imagine 4Fort. CTF requires your team to cap one intel from each of the other 3 teams. New teams would be YLO (Youth Logistics & Observation) and GRN (General Recon Network).

TF3 Confirmed
VetProf Feb 21, 2015 @ 8:16pm 
Implementing 2 additional teams will mean new mechanics, new maps, new gamemodes, new models for classes and cosmetics, server reworks and probably a lot more stuff that Valve doesn't have time for.

On the other hand, if Valve manages to pull this off, they might be able to resurrect TF2 to its former glory.
Male Feb 21, 2015 @ 8:19pm 
Originally posted by The 'Veteran' Engie:
Implementing 2 additional teams will mean new mechanics, new maps, new gamemodes, new models for classes and cosmetics, server reworks and probably a lot more stuff that Valve doesn't have time for.

On the other hand, if Valve manages to pull this off, they might be able to resurrect TF2 to its former glory.

New models are easy. Recolor the mercs to green or yellow. Probably the same for cosmetics. If that is harder than it sounds, then I am sorry for assuming it is.
Originally posted by kertas (ʘ‿ʘ)ノ✿ #EXAM:
The hell do payload even work with 4 different teams?
Payload with 4 teams would basically be payload race with two teams defending and two teams pushing two different bombs. But this would not be a team co-op. Each defender would be directly opposed to one attacker and each set would have separate timers (extende by attackers reaching certain points, like normal payload). The first attacking team to deliver their bomb wins the round. The first defending team to run out their clock wins the round. One attacking team could sabotage the other to prevent them from advancing. One defending team could sabotage the other to help their attacker reach a point, extending their time. Complicated? Kinda. Confusing? Probably. Fun? Oh, HELLS yes!
VetProf Feb 21, 2015 @ 8:20pm 
Originally posted by Stone Cold Steve Harvey:
Originally posted by The 'Veteran' Engie:
Implementing 2 additional teams will mean new mechanics, new maps, new gamemodes, new models for classes and cosmetics, server reworks and probably a lot more stuff that Valve doesn't have time for.

On the other hand, if Valve manages to pull this off, they might be able to resurrect TF2 to its former glory.

New models are easy. Recolor the mercs to green or yellow. Probably the same for cosmetics. If that is harder than it sounds, then I am sorry for assuming it is.
It's not hard, but Valve probably has better things to do other than recoloring current models, such as working on Source 2 (assuming they're actually working on it).
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Date Posted: Feb 21, 2015 @ 6:46pm
Posts: 36