Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
LMAO.
I play Medic the most and I don't think he needs a buff. He is meant to be a squishy support class that amplifies the teams power.
Spy does not need buffs. The only thing about Spy that needs to be fixed is the bugs associated with cloaking and disguising.
There is something to counter Demoknight completely. It's called a Sentry. Oh wait, also Natascha. Oh wait, don't forget anything that deals knockback, like Flamethrowers, Rocket Launchers, Grenade Launchers, Stickybomb Launchers, or just anything that can kill a Demoknight before he gets close. Which is almost every ranged weapon in the game.
And how is the Loose Cannon overpowered?
Well, before you go around the discussions screaming OP PLZ NERF, i want you to put in evidence and explanations on why the Demomans weapons needs to be nerfed, examples are, the damage is too high and is hard to be countered by the rest of the classes, or the weapons is to easy to use and is highly damaging a lot of the classes because of its stats and state evidence too.
Scout
Pyro
Demoknight
Sniper
Spy
Any other class that can get into close range can also mess him up.
All the newest Demo items were fairly meh compared to stock. What's your issue here exactly?
Loose Cannon isn't anywhere close to new.
Fucking rofl
Why? You've given zero reasoning for any of this.
The only class that hasn't got a good way to deal with Demoknights is a Demoman. Other classes have hitscan weapons to effectively damage people with.
What? Spy isn't meant to dominate in melee range, he's meant to be a sneaky backstabber that relies on stealth to get kills. Every other class in this game is capable of dominating in melee range anyway (besides Sniper) because of how ramp up damage works.
When are you people going to be satisfied?
Also, the LnL is just stupidly strong right now, really.
I agree totally, demo is currently overpowered and needs big rebalancing.
(this is the part where everyone says to git gud and hates me)
Considering that a sneeze can now stop a Turner charge, I'd say the Turner is fine.
Tide Turner, Sticky Launcher and Grenade Launcher all got a nerf on Smissmass. How much more do you people want to weaken Demoman?
Are you joking?
Scout can get hit by one grenade and die.
Pyros lose to stickies and excel in point blank fighting. Also if your response is to Airblast things back you'll run out of primary ammo way faster than a demo will and then you'll have to deal with his stickies.
Demo, yeah you can beat a demo with a demo, that statement doesn't show a lot about balance though.
Sniper, yeah good luck sniping someone who charges from point A to B in a second or can fly in the air to point A to B in a second.
Spy, ok i'm done humoring you. unless it's a demo that's sticky camping the spy won't kill him.
the buff i mean to medic is to their primary weapon damage, hell i'd be happy if it wasn't hitting harder but firing faster.
Demoknights #'s don't seem very high for their melee damage #'s but all their weapons have a unique buff to their melee damage. Other classes receive penalties to their melee weapon with a tradeoff to their kit.
For instance the soldier's picks block healing and Disciplinary Action has reduced melee damage.
If spy was mean to be sneaky then DR wouldn't exist. Spy should be the character you want least in your face, instead the endangered spycrab doesn't want to fight a futile battle.
rofl