Team Fortress 2
Easy Vock Oct 4, 2014 @ 1:02pm
Demomen requires no skill to play.
You just have to get a feel of physics and those pipes will blast anyone at anytime.
Don't get me started at the sticky spam. Those poor heavies won't have time to blink when a new player have freedom of spamming exploding spider balls.
Oh, and the melee weapon?
You get extra health and speed with the nessie, eyelander and headless horseman headtaker, that's right, give the class that blows people up a weapon that increases their survivability.
The shields?
You're a truck that'll run over even scouts and heavies with a health and speed absorving sword and a face-exploding weapon. The tide turner just makes the case even worse.
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Showing 1-15 of 81 comments
OrganicTaste Oct 4, 2014 @ 1:06pm 
Not everyone is good at determining physics.
Egaroth Oct 4, 2014 @ 1:06pm 
ok
LeXiKiLLeR Oct 4, 2014 @ 1:07pm 
okokok
OR
You can actually dodge the Pipes and shoot the stickies.
With the Eyelander and such, they decrease your Maxmium health and other kills will be more health added.
Tide Turner is OP as heck, im the only one that uses the Damage shield, I forgot what it was called.
"Demoman requires no skill to play"

Done.
Easy Vock Oct 4, 2014 @ 1:10pm 
Originally posted by Zero:
OR
You can actually dodge the Pipes and shoot the stickies.
With the Eyelander and such, they decrease your Maxmium health and other kills will be more health added.
Tide Turner is OP as heck, im the only one that uses the Damage shield, I forgot what it was called.

1. By the time the stickies are gone you'd be dead by the opposing team who saw you distracted at the stickies. The pipes are even more effective in a closed space where strafing won't save you, nor walking back.
2. 1 kill is already enough to make that demo a one-eyed god. All that is needed is to find a disguised spy or a camping sniper, even a heavy with it's back turned.
Zel (Banned) Oct 4, 2014 @ 1:15pm 
But the Sticky Launcher cant exist if you have a shield equipped. It's either you're a Demoknight, or a Sticky spammer.
Ryconn Oct 4, 2014 @ 1:17pm 
claerly you have spent no time even looking into the class I ahve spent a very long time a demoman and does require skill the pipes are hard to hit target that are competant the stckies when placed right make an effectiver tool but have you ever tried reloading all eight in a single go? it is nigh impossible without retreating and sticky spam is just problem butif it is happing then usally you know and can run or just wait him out. I would go to test it but my tf2 is broken as of late next I will find some one saying scout requires no skill to play just like heavy.Demo knight is about timing which I fail at :( The sheilds have resistance because you have to get in the face of the enemy and at a distance you're doomed.
Last edited by Ryconn; Oct 4, 2014 @ 1:19pm
Originally posted by Sinser Woulfie:
Originally posted by Zero:
OR
You can actually dodge the Pipes and shoot the stickies.
With the Eyelander and such, they decrease your Maxmium health and other kills will be more health added.
Tide Turner is OP as heck, im the only one that uses the Damage shield, I forgot what it was called.

1. By the time the stickies are gone you'd be dead by the opposing team who saw you distracted at the stickies. The pipes are even more effective in a closed space where strafing won't save you, nor walking back.
2. 1 kill is already enough to make that demo a one-eyed god. All that is needed is to find a disguised spy or a camping sniper, even a heavy with it's back turned.

There is a Delay for stickies, like 1 second.
Pipes ARE effective in a close space.
1 kill from a Eyelander will give a 15% Health boost.
PYROs are the Noobest class.
Ryconn Oct 4, 2014 @ 1:21pm 
Originally posted by Zero:
PYROs are the Noobest class.
Indeed but they are able to go high on the skill scale being pretty effective against soilders and demos when you know how to use it.
Easy Vock Oct 4, 2014 @ 1:21pm 
Originally posted by Zero:
Originally posted by Sinser Woulfie:

1. By the time the stickies are gone you'd be dead by the opposing team who saw you distracted at the stickies. The pipes are even more effective in a closed space where strafing won't save you, nor walking back.
2. 1 kill is already enough to make that demo a one-eyed god. All that is needed is to find a disguised spy or a camping sniper, even a heavy with it's back turned.

There is a Delay for stickies, like 1 second.
Pipes ARE effective in a close space.
1 kill from a Eyelander will give a 15% Health boost.

And speed. Don't forget speed. 15% is already a large value.
The pipes ARE effective in closed space, but what about those loch-and-load demos? The same attack can be used with a stock pipe launcher, just without the shattering on the ground effect.
The monster can take down a nest without even looking at the engy's eyes of pleading mercy.
abandoned Oct 4, 2014 @ 1:21pm 
So you're saying the Demoman is OP but not a Pyro then like the rest of the forums said.
Easy Vock Oct 4, 2014 @ 1:21pm 
Originally posted by Zero:
PYROs are the Noobest class.
Not in this subject, we are talking about demomen.
Easy Vock Oct 4, 2014 @ 1:22pm 
Originally posted by GamerDude:
So you're saying the Demoman is OP but not a Pyro then like the rest of the forums said.

No, they require no skill.
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Date Posted: Oct 4, 2014 @ 1:02pm
Posts: 81