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You might think that engineer requires 0 skill, but just like what you said, you can't count how many times you have seen those r*tard engis put 3 sentries close together or remain in one area (i.e. building on the last point at the very start). Clearly, those engineers are r*tarded. Being engineer requires you to know the map, to know the best sentry placement (sentry heat mapping) and to know when to move your gear up when your team is pushing offense. It requires the most amount of strategy and tactics, otherwise you will become spy bait (and any other classes bait) as you pointed out.
I didn't start as engineer when I first played the game (I started as heavy), but it's completely untrue that engineer teaches you bad habits. I've seen plenty of new engineers try engi and find it to be so difficult to what they are used to playing (running and gunning) that they quit.
Now, all I'm saying is that you think engineer requires 0 skill, but it actually requires an entirely different skill set. It's not about aiming or dodging or strafing. It's about strategy and tactics and probably requires the most strategy out of all the classes.
Holy run-on sentence Batman!
So you mean Engie's main purpose is to build buildings, which no other class can do!? You mean he's useless without them? This is obvious and part of how Engie is designed. Sentry gun placement actually IMPROVES your gameplay. Why? Because you can see how the other team is able to trounce the sentry in that spot. This means if you're on the opposite side of the sentry, you know exactly what to do to kill it. Not to mention playing Engie means you can counter him easier because you'll understand how he moves, where he'll build, and what to prioritize to disable/weaken/kill his nest.
But hang on a sec, Engie is easy I thought? Why are you losing your gun if he's such an easy class to play? I'll tell you why, because there's more to the class then "drop building, hold M1 behind, win". I can assure you that new players will have no idea how to time Rescue Ranger bolts on a soldier that's edging you, nor would they know how to dispose of a spy heckling them, or even repel an uber with their sentry using the Wrangler (And having it survive the uber as well).
And then it takes 1 uber + 1 heavy/demo/soldier to destroy the whole giant nest. I counter 4-5 engies with my Demo's pills alone, or even soldier with both my original AND direct hit. Even with Heavy it's easily possible to edge a sentry around a corner so you're drilling it down, while it's unable to fire back.
Actually, yes they are. If you die over and over to a sentry, you deserve to be laughed at. It's a stationary target that can easily be range griefed, edged, and sapped. Most Engie mains will be using the Wrangler with their level 3, which removes that aimbot. You have to beable to lead the target for it to lock-on correctly over long range. Using the RR? You need to time your shots and not spam at your sentry. There's plenty of ways to keep a sentry alive against a single player. Pull 3-4 people in front of that sentry? That requires skill to know how to repair with what, and when it's time to pull out the Wrangler.
Do you know how many kills my PDA gets from people running into my sentry because of people who have no idea what listening for the beeping of the sentry is? I can't count how many people I've dominated due to them diving it over and over. Just because potatoes dive my sentry, certainly doesn't mean it's "easy" to play engie.
Trust me, it's just you.
Pomson sounds OP in the tooltip, but how often are you going to be shooting out Medics? Even spies can easily dodge these slow moving projectiles. They may have a large hitbox, but a stock shottie, or even FJ can easily dispatch a spy.
FJ rewards you for keeping your sentry alive long enough for it to rack up kills. Using the Gunslinger with it only works if people have no idea how to counter a mini-sentry. 1 Soldier with a Direct hit can shut down 2 Gunslinger engies with 1 clip, nevermind the other 20 rockets they have in reserve.
Gunslinger means your sacrificing huge area denial for mobility. It's also shutdown WAY easier by Demo, Soldier, and especially a spy with RTR. Your mini-sentry takes 10 seconds to rewind if you don't unsap it, while Demo's pill can 1 shot it along side Direct Hit. 2 Stickies or normal rockets also destroy them easily. You can "spam" all the Minis you want, but when a medic comes along with pretty much any class (Ubered or not) you'll be wishing you had that level 3.
I believe A defines you, and B defines Engies because they're key to defending/supporting any push. Be it on RED pushing them off a point in A/D, off the Cart in Payload, or on either side in 5CP.
I see you also don't know the code of the Engie either, as you have this bizzare fascination with Sentries while ignoring his other tools, which can easily be argued to be equal if not more important.
"Sentries get kills"
"Dispensers save lives"
"Teleporters win games"
I'd really suggest you learn how Engie works before crying he's easy mode.