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I've suggested this before, namely that sniper and spy be grayed out as class options for new players until they've put a subsantial number of hours into other classes. Temporarily blocked as options until you learn to play the game. Tutorials are fine and dandy, but my experience is that most people just rush through them learning nothing but the basics. Teaching someone how to play sniper/spy doesn't teach them that having 3 or more is bad.
That picture may actually top my worst class mix experience.
Everyone switches classes instantly whenever I do that and it opens up room for actually good players to play sniper/spy
But if your team reallllllllllly needs a proper sniper or spy, a class limit prevents a competent player from doing that. I agree that most of the time having a 3rd sniper or spy is hurting a team, but it's not that uncommon these days to have total terribad players fill those first two slots and if there was a class limit, the competent player needed to do the job that the terribads can't, would get denied from playing that class and thus a big gap opens up on a team.
This happens quite a bit with pyro. Lots of noob pyros who don't know how to airblast or spy check. Class limiting pyro to 2 would prevent a team from getting a good pyro who can stop ubers and spy check. That's a big deficiency in a team. I know you said only class lock sniper/spy but it's just an example of how class limits can really screw a team over if the players in the allowed slots cannot do the job.
In addition to those, maybe there should be a longer respawn time for people who choose sniper or spy (increase by ~6 seconds per extra player above 2)
It may not work out though, so I have a suggestion that when players are underperforming in their class and there are too many people playing said class, they are given a notice encouraging them to switch class, showing the Respawn Cam Reminder at the same time to give them a hint as to which class to switch to. If they continue to underperform, the server will force them to change to their least played class by time / switch to the class the team has the least of (ie medic)
RULE OF SUPPORT CLASSES.
2 Snipers per team
2 Spies per team
Total amount of snipers and spies cannot be greater then 3
annoying, fine not gonna end well, GENIUS
I'm sending valve an email right now and asking them to autobalance the third sniper/spy.