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If you're talking about jumping from wall to wall like some sort of explosive ninja, I would not recommend doing that if you're not using the Gunboats, or if you don't have a Medic. There's also a ground-based version of that, but it's just bunny hopping at that point.
Then shoot at the wall slightly above the actual Ground.
Go on a jump server / into Training / etc. where you have some time and practice the jump.
Take your time with each step and don't rush it. It will help you getting the pattern down.
Be aware of every key you press, don't press and need to press.
Will make it easier to get used to the crrl / space thingy.
And don't let yourself get discouraged, jumping needs some time and practice to get used to. :3
When I do that I end up being pushed to left.
-Look to the wall
-press A
-crouch jump
-keep holding ctrl
Ok, I made 2 quick videos about it.
In the first you see many "fail-attempts". I do a couple of the rocket jumps I know(much height small distance)
https://www.youtube.com/watch?v=rVgwSMNuphk
In this second video you see me trying to go my so desired rocket jump. As you can see I always end up going to the opposing side. Near the end I almost manage to achieve something close to what I want
https://www.youtube.com/watch?v=rVgwSMNuphk
What I'm doing wrong ?
rj is functional and all, but you hardly have to use it overly to get somewhere
open maps come with open spaces ( wall jumps are either pointless or takes you much longer then needed because you have to go around the outside instead of just forward
close quarter maps - well you make it cross map in one jump ( so again hardly needed )
its much more a showcase of how much time you wasted in achieving the pointless then an actual functional thing
if you can jump forward and around corners ( whether it's from forward or last minute slidebackwards shoot movement is irrelevant, it's all you need )
fancy stuff is overrated and is of no use to the team
you might want to unprivate them
I understand your point Cookie. I dont want to memorize specific points to keep jumping across the MP. I just feel that this RJ is more effective to me because soldiers are slow and most of the time there are no teleporters. I tend to lose my health doing jumps that wont give distance i need at that time. I thought it was something as simple as the onde i do.
And unlike where you shoot behind you jumping from a wall will give you more distance.
You also can use pillars/objects to make this jump, not only walls.
@the vid.
You try to jump off from a left wall, not a right one.
The rockets come out from the right corner of your screen so you would need to aim more to the left to get the jump you want.
I would however recommend jumping from a right wall since it makes it easier.
If you still go away from it aim a little more behind you and use a bit of strafing after the jump.
are we taling about wall jumpin as you push of from a wall ( which is indeed more beneficial )
or are we talking about the "fancy" continuous skipping along a long wall without touching the ground
cause when i hear wall jumping i assume the second one...... :p
watching the videos, i seem to have misassumed indeed :p
so here is a revising of the opinion, said walljumps as in the vid are indeed more helpfull :)
https://www.youtube.com/watch?v=kdDC_pFIJNk
I'll try later. I'll be home only on this weekend so right now , only tips, advices and feedbacks are welcome.
but somehow i do find the "nooby" ( if you could really call it that ) way functional though
hug the wall
and when you want to jump, turn jump shoot --- of you go ( all in one fluid movement )
granted you could state that you lose view in front of you when you do that ( but once it has become fluid and with a decent sensitivity, it's practically neglectable )
if someone is going to show up in that fraction of a second you look backwards and kills you, you are going to die if you were looking forward as well, cause you can't run away fast enough anyway :p