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besides that, Git Gud.
Then define what your defintion of a crutch weapon is.
So you're sort of in the number 3 area. Where it's a weapon that can be considered much more powerful than other weapons of that specific class.
Actually, Blush described it pretty well. A weapon that rewards you even though you didn't even do anything special to get that reward. Sure, the Huntsman and Ubersaw ain't OP, but they are a little generous in terms of power.
Anyways, you don't really have to pick and choose the definition; both 1 and 2 can be used to describe a "clutch weapon," and I don't think using it to describe either would be wrong. Even the latter two don't really conflict with the others either; You can have a strong, easy to use weapon that gives new players an edge and doesn't take much skill to use, and that same weapon would probably help new players learn the class.
Aye. Can't really disagree there.
Übersaw[*] uses the same hitboxes as any other melee weapon, what are you talking about?
Liberty Launcher is about the closest thing in TF2 to crutch definition. It's easier for new players to do well with it, but it will only hurt a skilled player since they have no need for faster projectiles.
That's kind of where I am.
Like the pholg being nice against inexperienced players, but the lack of airblast is horrible against any player who knows how to deal with a pyro.
Machina can't no scope so you're stuck in tunnel vision. Good for inexperienced players, but horrible for sniper mains.
But it's argueable that both weapons are good for inexperienced players too since they also both teach bad habits.
Machina being bad for sniper mains? I assume you've never actually seen a sniper main in action. They're terrifying.
I don't think it has a higher reach, but it does have an insane amount of critical hit chances. Even tested it with a person on a server racking up 12 consecutive critical hits. Not hacks either since it was a valid test.
Sure it was "random", but come on. I'd like to see any other melee deliver 12 consecutive critical hits.