Team Fortress 2
Heavy weapon idea.
Here i got a new heavy primary weapon idea and its called "the Sasquatch": And this will be a like a huge heavy primary weapon model that has more bullets per shot.

And here are the stats for this weapon:

Pros:

1000% faster firing speed.
+50 more clip size.
500 more bullets per shot.
30% damage bonus.

Cons:

-200% slower spin up time.
-500% movement speed when spinned up.
-50% fire damage vulnerability on wearer
no random crits


What do you think of this weapon idea of mine.
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Showing 1-2 of 2 comments
no notes, valve would have to be stupid not to implement this.
Shiro Mar 22 @ 12:52am 
1000% faster firing speed would mean it has -900% delay before the next shot. Accordingly, this means that after you shoot once, you can never shoot again because the time to do so would be about one second before the first shot. Shooting 504 bullets with 130% damage (which would deal 16380% of normal shot damage) once and then never ever being able to do that again on your account seems balanced, however, I think this weapon will be worthless as a "weapon" (one that can have stranges and killstreaks and such).

Additionally, there's also an upside of -500% movement speed when spinned up, meaning you will be able to move with 400% speed in the direction opposite of where you'd normally go. This allows the heavy to move at the speed of 440 hu/s, which gives an incredible mobility to fat scout heavy at the cost of fire vulnerability (which still leaves the heavy with 200 ehp vs fire) and the need to switch to the primary and spin up (which takes ~2.62s due to the other downside) to get the movespeed. I'm honestly not sure how balanced that one would be.
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Date Posted: Mar 21 @ 11:42pm
Posts: 2