Team Fortress 2
This topic has been locked
Hella Jake Jun 22, 2015 @ 1:40am
Custom hitsounds not working.
I have watched several videos and followed them to the very last pixel. My path is D:\Steam\steamapps\common\Team Fortress 2\tf\custom\hitsound\sound\ui and in ui is hitsound.wav. (not actually named with the.wav in the name) no matter what hitsound I put in there it makes no hitsound whatsoever. When I take it out it makes the default hitsound. The hitsounds are on and everything is in order but it just isn't working. Any help? Another thing- the D drive is where my steam is installed, as I have a small ssd for my os, and a terabyte hdd for everything else.
< >
Showing 1-15 of 20 comments
-LaggySnake- Jun 22, 2015 @ 2:22am 
try placing it in the sound folder and not the ui(but don't delete the ui folder)
maybe it should work then
EDIT: I just checked, my hitsound is in the ui folder, don't know what the problem is on your part
Also check your Advanced Options ingame, you need the hitsounds to be ticked on
Last edited by -LaggySnake-; Jun 22, 2015 @ 2:24am
Hella Jake Jun 22, 2015 @ 8:46am 
Originally posted by ツLaggy Leftyツ:
try placing it in the sound folder and not the ui(but don't delete the ui folder)
maybe it should work then
EDIT: I just checked, my hitsound is in the ui folder, don't know what the problem is on your part
Also check your Advanced Options ingame, you need the hitsounds to be ticked on
Hitsounds are on. I have broselhud and it has a sound folder with nothing in it, so I'm gonna try to put the ui folder in there. Nope, it didn't work.
Last edited by Hella Jake; Jun 22, 2015 @ 8:58am
-LaggySnake- Jun 22, 2015 @ 9:26am 
Originally posted by A Wee Shpee:
Originally posted by ツLaggy Leftyツ:
try placing it in the sound folder and not the ui(but don't delete the ui folder)
maybe it should work then
EDIT: I just checked, my hitsound is in the ui folder, don't know what the problem is on your part
Also check your Advanced Options ingame, you need the hitsounds to be ticked on
Hitsounds are on. I have broselhud and it has a sound folder with nothing in it, so I'm gonna try to put the ui folder in there. Nope, it didn't work.
No idea then, sorry
Hella Jake Jun 22, 2015 @ 9:29am 
do you think maybe the bitrate is too high? When I open it in mediainfo it says that the bitrate is 1 536 Kbps
-LaggySnake- Jun 22, 2015 @ 9:32am 
Originally posted by A Wee Shpee:
do you think maybe the bitrate is too high? When I open it in mediainfo it says that the bitrate is 1 536 Kbps
I dunno, my hitsound's bitrate is 1411kbps, they are fairly close.. but your bitrate is a bit higher, so i suggest dowloading one with lower bitrates maybe it will work
Last edited by -LaggySnake-; Jun 22, 2015 @ 9:32am
Hella Jake Jun 22, 2015 @ 9:41am 
I figured out the problem (I think). Someone said that it has to be 8-bit mono. Mine was 32-bit stereo. If this doesn't work I will give up. (I made my own hitsound so that's probably why)
LucK_ Jun 22, 2015 @ 9:51am 
My hitsound is Stereo @ 1411kbps.

Pathing is:
Team Fortress 2 / tf / Custom / [hitsoundname] / Sound / UI / Hitsound(.wav)

Hope this helps.
Hella Jake Jun 22, 2015 @ 9:59am 
now it says "invalid sample rate (48000) for hitsound.wav after I moved my hitsound out of ui into sound and did play hitsound.wav in the console. Before it gave me Failed to load sound, file probably missing from disk/repository. How would I change the sample rate?
Last edited by Hella Jake; Jun 22, 2015 @ 10:01am
Hella Jake Jun 22, 2015 @ 10:08am 
Ah, I got it to work in the console, but still not ingame. All I needed to do was go into audacity and turn the sample rate to anything below 34000. Also my file path is D:\Steam\steamapps\common\Team Fortress 2\tf\custom\my_custom_stuff\sound and hitsound.wav is in there. I don't know why but having it in the ui folder messed it up. Ingame the normal "ding" plays, and not my hitsound, and when I put it in the ui folder it says failed to load sound file probably missing from disk/repository.
Last edited by Hella Jake; Jun 22, 2015 @ 10:13am
commander gooner Sep 30, 2016 @ 7:16pm 
i know people gonna get mad cuz this post is old, but this really helped me!!!
hope whoever answered this question sees this!!!
:steamhappy:
chil1fusion Dec 27, 2016 @ 8:00am 
Originally posted by Bluelectric:
i know people gonna get mad cuz this post is old, but this really helped me!!!
hope whoever answered this question sees this!!!
:steamhappy:
look at the post above you XD!
Mossy Snake Dec 27, 2016 @ 8:02am 
Originally posted by ChiliFusion:
Originally posted by Bluelectric:
i know people gonna get mad cuz this post is old, but this really helped me!!!
hope whoever answered this question sees this!!!
:steamhappy:
look at the post above you XD!
Why don't you.
Pandamonium Dec 31, 2016 @ 1:21am 
id just like to add my little experience to this post because i found it on google.

my hitsound and killsound files weren't working correctly either. i saw that audacity was mentioned and downloaded it quickly to see if i could change anything. turns out it made all the difference.
i couldn't import my hitsound.wav into audacity, it couldn't recognise it. i tried as it suggested and imported 'raw data', except now its just static.
i changed my hitsound.wav to hitsound.mp3 and open'd it with audacity and it successfully imported. using audacity i changed it from stereo to mono and then hit export and made sure to export it as Microsoft '.wav' file (16-bit) hitsound.wav_and now, all of the sudden, my custom hit sound works.
i guess what i found out is if you can open the file with audacity, then it can be used as a hitsound, but if it cannot, then it needs to be re-exported into .wav

just adding this here for future people googling this issue.
Last edited by Pandamonium; Dec 31, 2016 @ 1:21am
HazelBrai Jan 14, 2017 @ 11:42pm 
my main problem is getting MULTIPLE items to be the same sample rate, because I'm changing multiple files. Help? I don't wanna waste my time going through each and every file changing the sample rate to 44100
Imoutolover_xd Jan 14, 2017 @ 11:45pm 
just create another thread, not that hard
Last edited by Imoutolover_xd; Jan 14, 2017 @ 11:45pm
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Jun 22, 2015 @ 1:40am
Posts: 20