Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The tf2 sniper rifles does way less damage (50),but when you hit in the head (I heard that's really usefull for rifles) it does a crit (150),which sometimes still isn't enought.
4/9 classes can't be killed by that.
But here's what valve did to stop quickscopers,when you're zoomed in you'll charge a meter,and the higher the meter the more damage you'll do,until it can one shot any class regardless of the overheal or not.
Except one thing,but that's important for now.
edit,2 things,vaccinator and fist of steel.
edit,3 things with BBackup.
You can better just forget cs go while trying out this game,it's the best.
It's probaly like looking at 2 brothers,the one is always serious and competitive while the other is the clown of the house.
he is asking about hit detection
Sniper Elite?
accuracy=/=detection,accuracy includes bullents not going where you want,I was just being off topic.