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autoaim autoprojectile that follow you or snaps. Demomen soldiers with no damage falloff so rockets/stickies from afar deal point blank damage. Perfect pre aim because of outlines of everyone or everything and 3rd person toggle. Medics without healing penalties and uber build similar to pre game rounds. latency manipulation so you can watch yourself get backstabbed far away. autobackstab if you walk into an enemy spy from behind youll be facestabbed without them moving at all. Heavies without bullet spread so its a second to die as if they had kritz
Also spectating is pointless they see whos watching and can toggle quickly to play normal
You could technically keep watching them I guess, force them to keep toggled off, but then you don't get to play the game.
Wow I just saw a video of someone demonstrating tf2 cheats and it did exactly as you said. So now my question is... why on earth does Valve let a player know when they're being spectated?
Cheaters with hits can tend to have silent aim, and it can be hard to detect, but a good tell is if they shoot, flick to the target and return to the area they were aiming at. So they don’t directly shoot but still kill/deal damage. Also picks up on invisible spies. Projectile silent aim is more blatant and easy to detect, where the projectile doesn’t match up with where the crosshair is aiming.
Critbucket cheats abuse the RC calculator for on demand crits. A tell is suspiciously high random crits.
FaN/soda popper scouts sometimes use a “double tap” cheat, enabling them to fire 2 shots almost on top of each other so they can drop heavies in what looks like one non-crit shot. Typically also paired with silent aim
Wall hacks let cheaters see where you are through any wall or floor or ceiling. also highlight invisible players and they tend to shoot at you before even know they’re there. But this can be hard to detect unless it’s blatant