Team Fortress 2
Strongest Weapon If Downsides Were Removed?
All weapons no longer have a downside, specifically, any negative stat displayed on the weapon.

Two strong ones I have in mind are the Quickybomb Launcher and the Direct hit.
< >
Showing 1-15 of 69 comments
Scottish Resistance is certainly up there.
Soda Popper would also go hard.
Last edited by Fireschlong #2Broke4MannUp; Jan 13 @ 10:57am
Direct hit and ScoRes
Zaokllr Jan 13 @ 11:08am 
Beggar's
Eighteen-Counts Trevor (Banned) Jan 13 @ 11:10am 
I'm going to throw three wild cards here: the babyface's blaster, the phlog, and the brass beast. Free speed for no cost, not even to your damage output, is probably the best you can get for a primary. No Airblast just kills the phlog. The only problem with it would be conflicting keybinds but I assume you could just jump to avoid using MMPH if you want to airblast. The Brass Beast would be as good as the Tomislav if it has no downsides, though I don't know how much that says since the Tomislav is only so good because it basically has no downside anyways.
Originally posted by Two-Timing Trevor:
No Airblast just kills the phlog.
Disagreed heavily. Airblast isn't as useful as pyro mains think it is. Especially when it comes to corners and chokepoints. I can safely say this having played back when nobody used airblast and the backburner was the only other primary and had the no airblast attribute. Airblasting didn't start becoming popular until the Degreaser came out and people realized they could pair it with the flaregun for easy crits. Then more people started using it once the Reserve Shooter came out and they realized it was even easier than using flares.
Last edited by Jenkem Junkie; Jan 13 @ 11:28am
Ayaza Jan 13 @ 11:37am 
Brass beast, 20% is BIG
Mina Jan 13 @ 11:51am 
short circuit vacc widowmaker
Originally posted by Ayaza:
Brass beast, 20% is BIG
It's not. Stock with a 20% damage bonus would still be worse than the Tomislav.

I agree with every answer given so far except the Brass Beast. The ScoRes, Soda Popper, Beggar's, Direct Hit, and Babyface's Blaster would all be ridiculously powerful. The Phlogistinator would also probably be up there, but not as much as the others.
Quick fix?
jungus Jan 13 @ 12:11pm 
Originally posted by Rando the Crit Clown:
Originally posted by Ayaza:
Brass beast, 20% is BIG
It's not. Stock with a 20% damage bonus would still be worse than the Tomislav.

I agree with every answer given so far except the Brass Beast. The ScoRes, Soda Popper, Beggar's, Direct Hit, and Babyface's Blaster would all be ridiculously powerful. The Phlogistinator would also probably be up there, but not as much as the others.
Soda Popper would legit be the most OP one wouldn't it?
Ernesto Jan 13 @ 12:16pm 
pyro Back Scratcher without the 75% penalty less health resources would transform that melee in meta weapon
for scout bonk is pretty damn strong. sure it doesn't really have a downside now anyway but eh? yeah soda popper is probably the strongest primary, wrap assassin would be the auto melee pick.

Soldier DH hands down primary, secondary... gunboats? like, not having a shotgun is the unlisted downside but if that's not how we're going reserve shooter would be really annoying. this would be just the escape plan user's paradise though two shotting light classes with the DA would be interesting.

Pyro probably the back burner? it does the same as phlog with a wonky hitbox but no "wind up" time. Scorch shot or Reserve shooter. the rake would be pretty strong without a downside but powerjack people would likely just stick to that.

Demo is little weird primary wise.. maybe the loose canon would be obnoxious with auto double donks, but i don't know how the game handles the collision damage vs exploding and all that. Scottish res yeah no that's pretty much just better sticky at that point, quickies would be strong though. skull cutter would likely become the auto pick melee again.

Heavy with the full firespeed tomi would throw ammo management off for a bit but just be the best pick. Family business would be alot stronger but sandvich/banan is still too good a utility. GRU back at it again, though FoS could give it a fight.

Engi with a 6 shot rescue ranger would be annoying. an infinite use short circuit is pretty strong. Jag would basically be a straight upgrade to everything though the gunslinger with full sentries would be silly.

Medic, crossbow is already overpowered, don't think the natural regen on the blut or dealing full damage with the overdose would do anything to compete. Don't know enough about healing for picking a strongest medigun since they're all pretty different in use. ubersaw stays most equipped, probably just means more people would use it.

Sniper big heat maker up, but if starting lower charge rate than normal is a downside bargain is probably the best choice. no clue about the secondaries but a pocket buff banner is probably still the best. the shahansha (or whatever way it's spelled) would actually be useful for once in it's miserable existence, but being under half health is still not really common.

Spy revolvers are a little odd. letranger would be super annoying though. for the watches, we'd be right back to spam left clicking for basically permanent 80% dr. kunai would probably be the worst, i think that would be around 300 hp? though just pressing 3 on your keyboard to turn off pyros would be interesting
Eighteen-Counts Trevor (Banned) Jan 13 @ 1:09pm 
Originally posted by Jenkem Junkie:
Originally posted by Two-Timing Trevor:
No Airblast just kills the phlog.
Disagreed heavily. Airblast isn't as useful as pyro mains think it is.
Stopped reading. Bad take.
It doesn't take a pyro main to understand the impact of Airblast by the way. You just need to be on the other end to understand just how strong it is.
Last edited by Eighteen-Counts Trevor; Jan 13 @ 1:10pm
Originally posted by Two-Timing Trevor:
Originally posted by Jenkem Junkie:
Disagreed heavily. Airblast isn't as useful as pyro mains think it is.
Stopped reading. Bad take.
It doesn't take a pyro main to understand the impact of Airblast by the way. You just need to be on the other end to understand just how strong it is.
I'm a soldier main so I very often find myself on the other end. All you have to do is lead them into corners or chokepoints. Also don't fire the moment you reload, a lot of times they'll just try and time it to your reloading so you can just pop off rounds after they've airblasted. If that doesn't work then reload all 4 rockets and pop one off in a random direction.

EDIT: Airblast is also basically useless against stickies because of airbursting.
Last edited by Jenkem Junkie; Jan 13 @ 1:26pm
Eighteen-Counts Trevor (Banned) Jan 13 @ 1:30pm 
Originally posted by Jenkem Junkie:
Originally posted by Two-Timing Trevor:
Stopped reading. Bad take.
It doesn't take a pyro main to understand the impact of Airblast by the way. You just need to be on the other end to understand just how strong it is.
I'm a soldier main so I very often find myself on the other end. All you have to do is lead them into corners or chokepoints. Also don't fire the moment you reload, a lot of times they'll just try and time it to your reloading so you can just pop off rounds after they've airblasted. If that doesn't work then reload all 4 rockets and pop one off in a random direction.

EDIT: Airblast is also basically useless against stickies because of airbursting.
Knowing how to win a fight doesn't make your opponent's tools useless.
Seriously, "Airblast is useless because I know how to deal with it" isn't the argument you think it is. That's like saying Engineer is useless because you know how to deal with his sentries.
Last edited by Eighteen-Counts Trevor; Jan 13 @ 1:33pm
< >
Showing 1-15 of 69 comments
Per page: 1530 50

Date Posted: Jan 13 @ 10:53am
Posts: 69