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Soda Popper would also go hard.
I agree with every answer given so far except the Brass Beast. The ScoRes, Soda Popper, Beggar's, Direct Hit, and Babyface's Blaster would all be ridiculously powerful. The Phlogistinator would also probably be up there, but not as much as the others.
Soldier DH hands down primary, secondary... gunboats? like, not having a shotgun is the unlisted downside but if that's not how we're going reserve shooter would be really annoying. this would be just the escape plan user's paradise though two shotting light classes with the DA would be interesting.
Pyro probably the back burner? it does the same as phlog with a wonky hitbox but no "wind up" time. Scorch shot or Reserve shooter. the rake would be pretty strong without a downside but powerjack people would likely just stick to that.
Demo is little weird primary wise.. maybe the loose canon would be obnoxious with auto double donks, but i don't know how the game handles the collision damage vs exploding and all that. Scottish res yeah no that's pretty much just better sticky at that point, quickies would be strong though. skull cutter would likely become the auto pick melee again.
Heavy with the full firespeed tomi would throw ammo management off for a bit but just be the best pick. Family business would be alot stronger but sandvich/banan is still too good a utility. GRU back at it again, though FoS could give it a fight.
Engi with a 6 shot rescue ranger would be annoying. an infinite use short circuit is pretty strong. Jag would basically be a straight upgrade to everything though the gunslinger with full sentries would be silly.
Medic, crossbow is already overpowered, don't think the natural regen on the blut or dealing full damage with the overdose would do anything to compete. Don't know enough about healing for picking a strongest medigun since they're all pretty different in use. ubersaw stays most equipped, probably just means more people would use it.
Sniper big heat maker up, but if starting lower charge rate than normal is a downside bargain is probably the best choice. no clue about the secondaries but a pocket buff banner is probably still the best. the shahansha (or whatever way it's spelled) would actually be useful for once in it's miserable existence, but being under half health is still not really common.
Spy revolvers are a little odd. letranger would be super annoying though. for the watches, we'd be right back to spam left clicking for basically permanent 80% dr. kunai would probably be the worst, i think that would be around 300 hp? though just pressing 3 on your keyboard to turn off pyros would be interesting
It doesn't take a pyro main to understand the impact of Airblast by the way. You just need to be on the other end to understand just how strong it is.
EDIT: Airblast is also basically useless against stickies because of airbursting.
Seriously, "Airblast is useless because I know how to deal with it" isn't the argument you think it is. That's like saying Engineer is useless because you know how to deal with his sentries.