Team Fortress 2
What’s YOUR opinion on tf2’s graphics?
To me, they still look pretty good for a 2007 game.
What is your opinion on them?
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Showing 1-15 of 30 comments
source games feel like they've aged rather well when it comes to shader/lighting stuff

hl2 only looks slightly older since brushwork made up a large majority of the details in the level
Boring cartoon graphics from 2007.
Should be replaced with hyper realism, like all good games.
Originally posted by Gnome Truther:
Boring cartoon graphics from 2007.
Should be replaced with hyper realism, like all good games.
nobody's falling for your bait buddy
Originally posted by R3PurpleOwl:
Originally posted by Gnome Truther:
Boring cartoon graphics from 2007.
Should be replaced with hyper realism, like all good games.
nobody's falling for your bait buddy
You just did by responding to it
i like it but i actually prefer how tf2c looks but it might just be me getting old of the artstyle. Well this isn't too related but I set mat_phong to 0 since it makes it look closer to the tf2c artstyle imo.
Originally posted by RedReimu #SaveMyMarioParty7Disc:
Originally posted by R3PurpleOwl:
nobody's falling for your bait buddy
You just did by responding to it
that is not how bait works
Originally posted by Spartykins:
source games feel like they've aged rather well when it comes to shader/lighting stuff

hl2 only looks slightly older since brushwork made up a large majority of the details in the level
How about Half-Life: Source?
Mina Feb 23 @ 6:41pm 
wish blood was better looks like ketchup
Originally posted by R3PurpleOwl:
Originally posted by RedReimu #SaveMyMarioParty7Disc:
You just did by responding to it
that is not how bait works
You literally replied to it and it’s the only thing that caught your eye.
Anyways I’m not here to argue about bait.
I’m here to see what is peoples opinions and possibly takes on tf2’s graphics.
Originally posted by The Doise:
i like it but i actually prefer how tf2c looks but it might just be me getting old of the artstyle. Well this isn't too related but I set mat_phong to 0 since it makes it look closer to the tf2c artstyle imo.
tf2cs light warp and the mat_phong off lighwarp looks super different

Originally posted by Mina:
wish blood was better looks like ketchup
Yeah, the blood is not that great and also the gibs look super bad.

Originally posted by Spartykins:
source games feel like they've aged rather well when it comes to shader/lighting stuff
The lighting in source engine games looks alright in some occasions.
Looked great graphically but aesthetically too much red.
Matter of fact, it’s so red I can’t see anything anymore. It’s just a gushing red everywhere I look. Could be the rusty butter knife I gouged my eyes out with
Salih Feb 23 @ 11:23pm 
Its alright. Could use some improvements though.

Textures could be improved (e.g. you can count the pixels of some of the grass textures in mossrock)

Add the reflective water from mercenary park to all the other maps (there is even a mod for this)

The models are a bit low poly. The sfm version is way better imo.

Shadows are kinda garbage, you can see them through walls and they look all kinda low res.

You could add reflections to metal and other properties (tf2c does this)

Grass/flowers/etc all have low resolution. You can count the pixels if you look in to them.

Need more skyboxes imo, we only have like 6 or so.

Rain and snow could use some touch up, they are just a couple of pixels

Fog could also be better, it's just a single png and not actual fog fx

Lighting doesn't look that good in certain areas/look unnatural sometimes.

Something similar to rtx would be nice

Trees look kinda weird when it's bright. They look all a bit too glowy and barely any shadows on the leaves.

The fx of some weapons need a touch up. They look all a bit boring and kinda old.

Glass could be better, doesn't have good reflections imo.

Some god rays from the sun might be cool

Tbh I could list 30 more but I dont wanna write all that.
Last edited by Salih; Feb 23 @ 11:25pm
jobz Feb 23 @ 11:26pm 
Looks great for its time
Originally posted by Salih:
Shadows are kinda garbage, you can see them through walls and they look all kinda low res.
This can be fixed by adding an info_no_dynamic_shadow entity and adding brush faces to its keyvalue. It's not the game itself that's the problem but rather the maps.
Last edited by mrswormsweat; Feb 23 @ 11:41pm
Salih Feb 24 @ 12:03am 
Originally posted by mrswormsweat:
Originally posted by Salih:
Shadows are kinda garbage, you can see them through walls and they look all kinda low res.
This can be fixed by adding an info_no_dynamic_shadow entity and adding brush faces to its keyvalue. It's not the game itself that's the problem but rather the maps.
Never knew that, huh.
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Date Posted: Feb 23 @ 12:32pm
Posts: 30