Team Fortress 2
Is TF2 technically easier to play on Mac now? ('New' SDK)
I saw a video recently (https://youtu.be/eGzWo6m68zo?si=VklsmoUIUvczqjEx) about the 2013 SDK being updated, allowing for a better modding scene in TF2, but at one point, he mentioned that the game's now have 'full 64-bit support', with applied to TF2, and I checked the blog post and it seemed to be the case, (then again, I'm horrible and interpretting things) so if TF2 can now run 64-bit, is it playable on Mac or are there further issues? And if so, could they be resolved through modding?

For those who don't know, Mac specifically can't run TF2 due to how Apple dropped support for 32-bit games like Half Life 2 and TF2.
Last edited by olzberry; Feb 23 @ 10:31am
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Showing 1-15 of 18 comments
fortress 2 Feb 23 @ 10:32am 
There is no official macOS port for Silicon or x64 yet. Best thing to do is hope for it to someday arrive. Or have a mac which supports Steam AND runs x86 programs or a dual-boot system.
Last edited by fortress 2; Feb 23 @ 10:35am
SharkChew Feb 23 @ 10:45am 
I don't think people care about gaming on macOS anymore.

I'd be cool to have a brand new OS that is as user-friendly as pre-win10 Windows OS and as versatile as Linux OS.
fortress 2 Feb 23 @ 10:48am 
Originally posted by SharkChew:
I don't think people care about gaming on macOS anymore.

I'd be cool to have a brand new OS that is as user-friendly as pre-win10 Windows OS and as versatile as Linux OS.
⚠You have alerted the horde
But to be fair, a OS like that would be a DREAM
Last edited by fortress 2; Feb 23 @ 10:48am
Even though the game is 64 bit, source still relies on 32 bit libraries.
olzberry Feb 23 @ 12:37pm 
ah, well thanks for the responses!
Originally posted by olzberry:
I saw a video recently (https://youtu.be/eGzWo6m68zo?si=VklsmoUIUvczqjEx) about the 2013 SDK being updated, allowing for a better modding scene in TF2, but at one point, he mentioned that the game's now have 'full 64-bit support', with applied to TF2, and I checked the blog post and it seemed to be the case, (then again, I'm horrible and interpretting things) so if TF2 can now run 64-bit, is it playable on Mac or are there further issues? And if so, could they be resolved through modding?

For those who don't know, Mac specifically can't run TF2 due to how Apple dropped support for 32-bit games like Half Life 2 and TF2.
just switch to Linux man
Originally posted by SharkChew:
I don't think people care about gaming on macOS anymore.

I'd be cool to have a brand new OS that is as user-friendly as pre-win10 Windows OS and as versatile as Linux OS.
these already exist, you've seriously never heard of mint or fedora?
Mac support was dropped with the change to a 64bit OS I'm pretty sure, happened a year or 2 ago I think.

Someone could just mod TF2 to make it Mac supportable, wouldn't be surprised if someone did.
I actually don't know if you can get tf2 running on ARM

would be an interesting experiment to see what the performance would be I guess
Sorry, no. MacOS support is being dropped from all of Steam. Valve is only keeping the Mac client on life support for now until they feel it is the right time to make it Windows/Linux only.
Originally posted by SharkChew:
I don't think people care about gaming on macOS anymore.

I'd be cool to have a brand new OS that is as user-friendly as pre-win10 Windows OS and as versatile as Linux OS.
Winlux OS would be the best OS ever
Dingus Mar 4 @ 9:40am 
Originally posted by Spartykins:
I actually don't know if you can get tf2 running on ARM

would be an interesting experiment to see what the performance would be I guess
There's the android ports of Source engine game which establish that the game already could run on ARM devices.
That being said, I think the annoying people overplayed their hand considering if you already were technically inclined to use linux, you'd know this is an issue of CPU architecture with the apple silicon stuff, and not an issue of "OS".
Originally posted by Dingus:
Originally posted by Spartykins:
I actually don't know if you can get tf2 running on ARM

would be an interesting experiment to see what the performance would be I guess
There's the android ports of Source engine game which establish that the game already could run on ARM devices.
That being said, I think the annoying people overplayed their hand considering if you already were technically inclined to use linux, you'd know this is an issue of CPU architecture with the apple silicon stuff, and not an issue of "OS".

ooh, yeah then at that point some bored person will get it running lol

if not natively I've heard some decent progress was being made in x86 to ARM but I figured we're still a bit far off from that being viable
Who the hell even uses a mac these days for anything other than the adobe suite?
Dingus Mar 4 @ 8:14pm 
I mean me personally I would be surprised, if only partially that people still use anything Adobe considering didn't they assert the right to use your work to train their AI (Steal your stuff to defraud other people by claiming machine elves made it)
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Date Posted: Feb 23 @ 10:29am
Posts: 18