Team Fortress 2
Source Code??
Since valve gave us the source code for tf2, won't that make the bots worser? I saw a video on YouTube e saying the bots got really bad because of the source code leak, won't this just make bots even worser?? Discuss.
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Showing 1-15 of 24 comments
i dont care if it makes the bots worse because its going to make The Shipwrecked Update better
#MakeTF2ClosedSourceAgain:steamhappy:
Your concerns are valid, what was VALVe Software thinking?!

Do they not remember how bad it was when the Source code was leaked, now they gave FULL access to everyone? https://youtu.be/1xcq-vxaFSk
Kiffy Feb 19 @ 5:48am 
I haven't dabbled much with using the SDK but I believe a lot of stuff is stripped from this open source code. But if it helps bot creators, it also helps white hats develop better security solutions for potential addition to the real game. If both are equally advantaged, then a cat-and-mouse game is still better than the situation we were in before #savetf2
I never understood the people who insisted that source code leaks were sresponsible for cheaters (automated or not) in any way, shape or form. The positions of players is public information, it HAS to be, and manipulating your character to point at them and shoot isn't rocket science.
Last edited by Fireschlong #2Broke4MannUp; Feb 19 @ 5:56am
Huh, I even made a post about this long ago. I don't even remember lol. I knew I talked about it at some point, but a full post?
https://steamcommunity.com/app/440/discussions/0/6725643618953540995/
bots cant get worser
Zaokllr Feb 19 @ 6:01am 
Originally posted by Fireschlong #2Broke4MannUp:
I never understood the people who insisted that source code leaks were sresponsible for cheaters (automated or not) in any way, shape or form. The positions of players is public information, it HAS to be, and manipulating your character to point at them and shoot isn't rocket science.
You better not be insinuating this doesn't make sense. You know guy on YouTube said it, right?
Originally posted by Zaokllr:
Originally posted by Fireschlong #2Broke4MannUp:
I never understood the people who insisted that source code leaks were sresponsible for cheaters (automated or not) in any way, shape or form. The positions of players is public information, it HAS to be, and manipulating your character to point at them and shoot isn't rocket science.
You better not be insinuating this doesn't make sense. You know guy on YouTube said it, right?
Right. Who am I to question them? Very foolish. Of me, that is.
Last edited by Fireschlong #2Broke4MannUp; Feb 19 @ 6:03am
only other problem we have is the emporium gatekeeping mods
Zaokllr Feb 19 @ 6:04am 
Originally posted by Tomas David Schuman:
bots cant get worser
Proof?
Salih Feb 19 @ 6:06am 
Originally posted by AwesomeSause:
only other problem we have is the emporium gatekeeping mods
What mods are they gatekeeping? Don't they just make hats and cosmetics?
Originally posted by AwesomeSause:
only other problem we have is the emporium gatekeeping mods
they can't make money on it ya dingus.
Typical Feb 19 @ 6:28am 
They wont get worse than they already is.
Well, while IT IS a concern to have the Source Code of an game in such an Revigorating state (since in some places bots are merely a problem nowadays) i doubt it will come to the point of being like COD, Open Sourcing a game's source code isn't a problem as long that

1 - The Developer is still Updating the game!
2 - The player don't OVERRIDE OFFICIAL DEVELOPER DISTRIBUTED FILES with third-party files (such as mods or mods that aren't published to steam)

COD in other hand fails to do item number one, leading their players to go towards item number two, which, unless VALVE states otherwise it's not TEAM FORTRESS 2 case and won't be for a long time.

NOW, i don't know how SERVERS built on top of Custom Team Fortress 2 Versions of this source code will behave alongside with Vanilla Team Fortress 2 or if it will be possible to Connect both Versions (since doing so would require Overwriting the Current Runtime of the game and then apply it for a quick-connection through startup).

With the least of acknowledge in deep parts of Game Programming i have, i might say that the only concern people should have is with Community Servers (even with those, there's a game option called "allow download of content in Community Servers" or something that would prevent of downloading unwanted things)¹, playing on Official VALVE servers would be as safe as going walking in the park.

Append¹: Said option would help to prevent Download of things like scripts, models and such things but as i said i don't know how Vanilla and Modded Game Versions would inter-connect, one thing that VALVE might need look into is to Block connection between Modded and Vanilla versions, which would put an end to this question once and for all.

Append²: This also goes for the BOT issue, doing BOTS with CUSTOM VERSIONS might not work properly with VANILLA Version, they can do extra things on their end, but not on the VANILLA game end, but this i might say that is a expeculation since i don't understand how bots are built or operated from their end.

My apologies for bothering and for the immense wall of text.
Last edited by SaySay Takamura; Feb 19 @ 6:42am
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Date Posted: Feb 19 @ 5:29am
Posts: 24