Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Sandman was unfair
Natascha needs a rework
Pyro needs an overhaul
Sniper needs nerfs
Engi needs unlock nerfs and building (other than the sentry) buffs
Ironically enough everything you mentioned is unfun to fight with ANY class, not only scout
Same applies with the sandman.
Just curious, what overhaul would pyro need in your opinion?
Sniper doesn't need nerfs. His balancing relies on requiring tremendous skill to pull off high feats. While I do agree the jarate with the 'certain' melee weapon that shall not be named here is overpowered by how little effort it requires to use, and how it completely invalidates Sniper's main weakness being close-range; Sniper is still, nonetheless, weak in general in close range. Even with the jarate combo, Sniper still has to get within melee distance, which many classes faster than the Sniper can stay at distance from as long as they play it smart.
And yes, I agree Engineer has a few 'questionable' weapons that should also receive nerfs, such as the wrangler. Everything else, in my opinion, is relatively balanced for Engineer. The mini-sentry, while it has always been a MAJOR pain in the ass for me, it has never been 'overpowered' as it traded off the strong area denial tool known as the level 3 sentry off to become a smaller, weaker version in exchange for making the engineer able to tank more damage and become much more reliant on his own personal ability, and not just that of his sentry's ability.
In other words, there's a reason that everytime you are owning someone as either Spy, Soldier, Demo or Scout, they will swap to Pyro. All they have to do is sit on their ass in their base and wait for you to turn a corner to completely W+M1 you, leaving you with little chance to fight back (as Scout or Spy especially). Even if you kill them, they will still get you via afterburn in the end anyway if you have no items or medkits nearby to help you with it. And then the smug dumbasses even have the audacity to taunt afterward. No wonder people hate pyro so much, including myself.
PS: Scout is designed for ‘everything?’ Are you joking? Have you ever heard of the sentry gun before?