Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
anyway, a new playground has arrived.
Same can be said about any otger class dominating a round
against a good sniper, this is exclusive mostly to counter sniping, else your main skill set is grabbing a good opportunity on their back or flanks. this is not the same as against the scout at all.
regardless of your opinion on either class, would be disingenuous to say they have the exact same impact and more importantly offer the same gameplay when used excellently. these kind of threads exist exactly because classes affect the game differently, some in less popular ways than others.
shot whereas the head's center of mass is actually behind the edge of a wall. you can even use that to your advantage.