Team Fortress 2
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Robert Mouse Apr 12, 2014 @ 2:31pm
Best MvM scout loadout
FORCE A NATURE/SCATTERGUN/SHORTSTOP
MAD MILK - can slow the giant robots down and heal you.
FAN O WAR - PERFECT for taking out giant robot and sentry busters cause ur team can mini crit them all the time!

Last edited by Robert Mouse; Apr 13, 2014 @ 6:52am
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Showing 1-15 of 36 comments
Robert Mouse Apr 12, 2014 @ 2:35pm 
Nice huh?
A_COOC (Banned) Apr 12, 2014 @ 2:39pm 
Force A Nature Can Knockback bots and stall giants
Mad Milk can so down bots
Fan O war makes giants easy to take out
Last edited by A_COOC; Apr 12, 2014 @ 2:39pm
Acheroni Apr 12, 2014 @ 2:39pm 
This was the best scout mvm loadout since day 1, why Is this relavent now?
Broldier Apr 12, 2014 @ 2:40pm 
I perfer mobility than the scattergun.
Robert Mouse Apr 12, 2014 @ 2:41pm 
I like the force a nature idea!
A_COOC (Banned) Apr 12, 2014 @ 2:43pm 
Originally posted by MakChuu:
I like the force a nature idea!
Really ANY SCATTERGUN BUT THE DEFAULT AND SHORTSTOP ARE GOOD
Robert Mouse Apr 12, 2014 @ 2:44pm 
shortstop got good range
but when ur scout u can make risks and come close cuz u have fast respawn
A_COOC (Banned) Apr 12, 2014 @ 2:45pm 
Originally posted by MakChuu:
shortstop got good range
but when ur scout u can make risks and come close cuz u have fast respawn
Your main goal as scout shouldn't be dealing damage if you're playing MVM
Robert Mouse Apr 12, 2014 @ 2:48pm 
Well if its not than force a nature is still best
Robert Mouse Apr 12, 2014 @ 2:49pm 
due to the knockback
Lamedonyx Apr 12, 2014 @ 3:00pm 
Force A Nature ? Pfaah ! Baby Face's Blaster is the way to go. You go so fast that nearly nothing (except flamethrower pyros and sentries) can hit you.
Scattergun is still a good weapon, because you are still able to deal damage
JahGaming Apr 12, 2014 @ 3:02pm 
I knew I shouldn't have given away my fan o' war.
ʙᴜɴ.ᴇ Apr 12, 2014 @ 4:01pm 
primary: Force-a-nature for knockback and mobility or soda popper for more mobility but requires charge and has no knockback.I use Force-a-nature always as I prefer it.

secondary: mad milk for milking giant scouts and providing healing buffs on boss bots.

melee: fan o war for marking giants.

Thats the best and only loadout a scout should take.
Force/soda/bfb/shortstop are crutchy
mad milk/pistol are both viable
fanowar is alright, but sandman is better because it has ranged capability
Ribbon Apr 12, 2014 @ 4:28pm 
Originally posted by P2P C14:
Force/soda/bfb/shortstop are crutchy
mad milk/pistol are both viable
fanowar is alright, but sandman is better because it has ranged capability

Mind if I say that what you just said is one of the single most idiotic things i've heard about scout in mvm ever?

1. Pretty much any primary is fine barring the scattergun. People have their preferences as to which primary they like. Ground speed? BFB. Knockback Support? Force-a-Nature, etc. Don't see how they're 'crutchy' though.

2. Pistol is NOT viable.

3. Have fun wasting 500 bucks on an pretty damn useless upgrade when you could use it for resistances or milk.
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Date Posted: Apr 12, 2014 @ 2:31pm
Posts: 36