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key price was 2.33 ref
If you idle one each account you have about .66 coming from each account. Which is about $.20 for idleing for 10 hours. Which is less than the cost it takes to run your computer for 10 hours.
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I was an antiques dealer. I mess around a bit in TF2 trade just for fun... but the length of effort and time people put into making 5 cents profit makes me laugh. I can buy something mislabeled off of ebay for $15 and resell it for $75 with less effort... and man, in the OLD days, I'd be buying things for 50 cents and reselling them for $360.
That boom is over, but still... if I want to trade for money, almost ANYTHING makes more sense than TF2 items.
I once made several thousand dollars buying and then reselling a vanload of chewing gum. lol.
No gum connections, I just saw odd gum in a closeout store, saw it would sell online, talked to the store manager... and was getting several dollars a pack for gum I paid 7 cents a pack for.
It's all around. Everywhere. Books, metal, everything.
I wish I could teach people... if you put the same effort into memorizing prices and sources of real-world things as you do into TF2 things... if you are that successful a TF2 trader - you could have a CAREER as a professional seller - EXCEPT, you have to learn two things:
1. Time is money.
2. Book price is ALWAYS BS. The best way to be successful is in the middle. Buy cheap, sell under "going rate" to "retailers" who are willing to sit on it for six months to get that last dollar.
Flip things. Fast.
Sorry you have a fundamental misunderstanding of the basics.
Prices aren't based on votes. Votes are merely karma points. Voting is the most absurd way of setting a price possible, if people could vote for the price of gas it they'd vote it down continuously, but thats not how the world work, the only vote that matters is a vote backed by cash, aka ebay style, and in those cases only the highest bid counts, which is exactly the opposite of a popular vote;)
Key prices are the one thing tf is good at, because keys are traded in such heavy volume, theres no faking the result, furthermore the logic behind it is sound.
Your theory of profit on keys makes ZERO sense. Let keys sit in backpack, wait until keys raise in price, now your 2.49 is worth...$2.49?!!! Wheres your profit again? I hate to break it to you but people in the key economy only need so many craft hats, people don't buy keys so they can afford 2000 gibus.
It doesn't matter if keys are the most purchased item, again you are letting your self interest blind you to basic reason. Keys are the most purchased item because they are one of the few items most people can justify spending real hard cash. It takes a hell of a lot to pry cash from people, and if you tried to ask even 50 cents for a gibus, most kids would just say no. So to get 2.50 out of someone it has to have significant value and usefulness.
Put it this way shadowcon66, you have a 57 dollar backpack according to tf. Did you spend 57 dollars? The amount of dollars people have avaliable for spending on games, let alone tf2 keys is extremely limited, it doesn't matter if generation is "unlimited", peoples wallets and prying money from their hands is extremely hard, I doubt you've purchased a single key in your life;) Shouldn't that tell you something? Most I see in your bp is genuines, you haven't purchased anything expensive because either you won't, or you can't, and thats what limits the influx of cash/keys into the market, most people won't spend. Yet everyone regardless of spending gets that same ~half a ref in weapons a week, week in week out, yet your steam wallet gets no bump each week at all.
Its not complicated once you get past the "its not fair" thing, you will realize its just based on logic. If you won't spend money on virtual items, why do you think other people would do it so you could buy their keys for cheap?
You are free to spend your savings on keys and sell them for 2.33 ref. If you think the inherent value of 2.33 ref is $2.49, you will have an equal value. So lets see those keys appear in your backpack now and start selling them off for 2.33ref, if what you believe is actually true, you will lose nothing in this transaction;) If you refuse, well, that kind of answers all questions right?
Bingo. All value is arbitrary and based on supply and demand, the right price is actually whatever the next guy will pay for an item.
Tf2 is filled with f2p and children, so yes they will spend hours to save 10 cents. They've probably used 10 cents of electricity in that time as u said.:P
Profit in tf2 is a joke. Ops theory on "conspiracy" profit off keys is just so ridiculous its mind boggling. Key is worth 2.49, always was, and actually due to inflation, its worth less now, it should be about $2.63 if adjusted for inflation, meaning if you stored a key since 2010, you lost money. Anyways his theory of selling keys for profit is just a joke, buy key for 2.33, wait a year or two, sell for 7...then what? buy a key back at 7.33? Wheres the bloody profit lol, never mind how much time that took
Sadly many people lack common sense. and before someone says selling keys for a scrap or rec more makes sense... calculate just how many trasnactions it would take just to meet minimum wage doing that, its hundreds...per hour. Minimum time for a tf2 trade is probably 2 minutes at best, probably 10 minutes more likely in many cases, you can't really profit in any way worth anything in tf2. And as a % profit, a scrap or a rec off a key is about the worst return on investment around actually.
Strange Scatter price was 3 keys. Now its 3.66. What of it?
You might notice your fixation with prices only goes in one direction.
If you are going to argue based on the principle of "fairness", then how is it "fair" to buy a strange homewrecker for 1 rec when it cost a key to make?
Most things in tf2 drop severely in price, yet since thats to your benefit, no one complaints, they just fixate on the prices that go up. Funny how that works...
Btw key prices were 2.33 when people were so poor and items were so few that a strange scattergun was literally 3 keys.
Ask how much your parents paid for their house. Now project how much you will have to pay. Sorry but a key price change is of no consequence compared to real world inflation.
Thats proof of nothing btw.
I could say I want apple stock to sink because they "suck" and it would make me giggle, the fact that it might drop tomorrow has nothing to do with what I said.
Tf can't be corrupt on keys because the trade volume is too high.
The actual flaw with tf is with items which aren't traded a lot. Because tf relies on self selected people who do their work of "gathering evidence", the people who will work for free to do such things will have their own motivations. And even if their motivations were pure, most trades are invisible to tf. If I post a bills cap for 8 keys, did I sell it for 8 keys? You have no clue. Could be less, could be more if someone item overpaid for it, you just can't know.
On keys the inherent logic is clear, and the trades so frequent and demand so strong its like trying to manipulate the price of gas down, it won't work. The only way to drive the price of keys down is to spend a billion dollars on keys and hand them out. You won't and can't do that;) Put it this way, what other item in tf2 would you really spend 2.49 on? Let alone have that value so clear anyone buying that could easily trade it on for the same price.
Backpack.tf is a pricing guideline that tracks what items are currently sold and bought for to produce a rough price guideline. It is natural for prices to change, as supply and demand changes.
It does not control the price of an item.
It is merely a price tracker.
Anyone and everyone is free to buy and sell for whatever they want.
OP may want to learn some basic economics
The money in your wallet, is just paper;)
Its all a scam, realize this;)
When you deposit your money in the bank do you think they really keep it in a safe? Hell most of the money banks lend out they simply don't have at all. No bank has enough money to cover 100% of its deposits, thats how the real world works, most money is "virtual";)
Also
The real problem is that Rec is going down, not keys going up.
That could be seen clearly in the Collector's sets.
Many Collector's quality items didn't have a value in backpack.tf until this week, when they've been being traded and sold for weeks or months.
If you read the suggestions etc., it was clear that quotes for current prices and recently sold items in the marketplace were DELIBERATELY ignored...
The attitude was against Collector's items, they were disparaged badly... and when they finally DID set the prices, they set them at least 20%b BELOW the going rate - FAR below in a few cases.
They deliberately posted only the LOWEST price someone had paid for the item, ignoring the others.
The clear objective was to get the price of Collector's items down, because the attitude, DESPITE the sales records, were that they were not worth it.
Of course that was going to be the case eventually as they became more common, but backpack basically totally ignored the Collector's market for months until it got to a point where they felt it was "worth" dealing with them, and even then they knocked points off the going value.
It's not a profit-driven agenda at backpack, it's an ideological one... there are some items they have "groupthink" on and drive the price down out of disdain.
Wait what? Not spending is hoarding? I suppose since you have no keys and don't seem to spend much on anything on steam you are $ hoarding? Or maybe you just don't have $ in the first place;)
You don't lower the prices by keeping keys, they are entirely unrelated. Just because someone has 50 keys doesn't mean they are restraining themselves from buying 300 gibus's. Its like saying that if you happen to have 100 dollars in your wallet, theres no reason why you wouldn't buy a ticket to a justin bieber concert, the only reason you aren't is because of "conspiracy"!! D:
Prices aren't corrupt because you don't like them.
Test your theory. Buy a bills for 6 keys. Now sell for 7+. If demand is insane, you will sell it in a heart beat. Hell I'll sell you mine for 7 right now. Will you take it because demand must mean its a sure deal. I'm sure you come up with the keys, and probably can't, which is exactly the problem;)
The value of earbuds is entirely based on the faith that they can be turned back to keys, so the fluctuation is normal. Key prices however are set, $2.49 is $2.49 no matter what the value of refined is. So you claiming that somehow you can pretend to value metal at 2010 levels to pretend you are doubling your money is absurd. Its like saying its better to keep your money as mcdonalds french fries because back in 1940 when mcdonalds was founded, fries cost 15 cents. Therefore you can assume you can multiply your money by more than 10 times if you sell at todays prices:P
The price of 15 cents for fries has sailed. Same as the price for 2.33 ref for a key..because the world changes.
You really need to understand one thing...one simple thing. The tf2 economy is in two tiers because its a f2p game. People don't pay for metal, its free, they get it every week, its a way of making the game accessible to people to buy the basics to play, it gives you access all the normal weapons for balance, and perhaps a few cheap cosmetics, its not meant to do anything more than that. You aren't being paid to play a video game. As long as its a f2p model, a certain amount of free loading is allowed by this system, but it also means the econ will always be in two tiers. The pay and the drop base econ, its not supposed to be fair. Thats where people like you go wrong, you seem to assume gaben is your parent and you can whine to him about things you want, and or that gaben is making an utopian economy simulator. No, thats a fundamental misunderstanding of the situation. F2p game is a business model where gaben gives you every chance to give him cash. Thats all that matters.
http://gaben.tv/
All items on the low tier of the economy are linked to free, so they don't change in price vs refined.
If you want everything to make sense so that all prices are linked together perfectly, it stops being a f2p game. Simply make metal a pay only item, and then perhaps it will raise in price, no more drops, but I'm sure you'd freak out if that happened. Because the truth would come out, you wouldn't spend anything regardless. But that leads to another truth, why would people with money spend their money on stuff people with no money get for free?
There is no "fairness" in tf2 econ. You aren't supposed to be able to afford things just for playing the game. How many years of drops is a flaming team captain? How many weeks of drops can you get just by spending $2.49? its not about fairness, its about business, and gaben wants your money. If you miss that point, everything else you think about will be wrong.
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No, a key is 2.49 regardless, unusuals were never priced in refined.
The only reason an unusual goes down in price is because as time goes on, more are uncrated, or as fads go, they become less popular.
Bud values are irrelevant, their value is entirely based on peoples willingness to do the conversion, which went down when people could sell their keys on the marketplace for steam cash.
Oh I guess you forgot about steam marketplace;)