Team Fortress 2
Critical Feb 28, 2014 @ 5:05am
What weapons need Buffs/Nerfs and why?
Title says it all.
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Showing 1-15 of 45 comments
[ λ³ ] nob Feb 28, 2014 @ 5:16am 
Why do people have such an obsession with flat buffs and nerfs? Some broken weapons need reworks.
Joshua Kurayami Feb 28, 2014 @ 5:19am 
Originally posted by {λ³} EU is the fourth reich:
Why do people have such an obsession with flat buffs and nerfs? Some broken weapons need reworks.

That and also the non-broken weapons that are just unpopular, like the cow mangler. It's balanced, but it's just a bad alternative to stock. Cow mangler has infinite ammo and a crappy charge and stock has random crits and 100% damage to buildings.
Last edited by Joshua Kurayami; Feb 28, 2014 @ 5:19am
[ λ³ ] nob Feb 28, 2014 @ 5:23am 
Originally posted by (@=@) JoshuaKururu:
Originally posted by {λ³} EU is the fourth reich:
Why do people have such an obsession with flat buffs and nerfs? Some broken weapons need reworks.

That and also the non-broken weapons that are just unpopular, like the cow mangler. It's balanced, but it's just a bad alternative to stock. Cow mangler has infinite ammo and a crappy charge and stock has random crits and 100% damage to buildings.

They're minimal upsides and minimal downsides, so it's boring aswell.
Joshua Kurayami Feb 28, 2014 @ 5:32am 
Originally posted by {λ³} EU is the fourth reich:
Originally posted by (@=@) JoshuaKururu:

That and also the non-broken weapons that are just unpopular, like the cow mangler. It's balanced, but it's just a bad alternative to stock. Cow mangler has infinite ammo and a crappy charge and stock has random crits and 100% damage to buildings.

They're minimal upsides and minimal downsides, so it's boring aswell.

Except the no random crits is not that minimal.. Random crits makes the world go around, and the CM doesn't even take crits except minis..
Marshal Feb 28, 2014 @ 6:13am 
If you ask me, the Black Market Business weapons need a rework:

Tomislav:
Added +40% move speed while deployed

Family Business:
Removed clip size bonus
Added +30% faster firing speed
Added +35% faster weapon switch

Eviction Notice:
Added On Hit: Slow target movement speed by 30% for 0.5 seconds

This set is about sacrificing damage for speed and flanking.
Last edited by Marshal; Feb 28, 2014 @ 6:18am
Spinozette Feb 28, 2014 @ 6:30am 
pomson 6000 does NOT need a buff or nerf. It's not OP or UP, unless you are such a lazy medic that you cry over 10% loss of ubercharge. If you use quick fix or vaccinator, it's barely noticible. Even for default and kritz it's not too much. The overdose could have the speed upped from 10% to 20%, so that a medic could run at the speed of an escape plan soldier at 40 - 1 hp. It's not as fast as a scout, so it doesn't make the medic outclass the scout in mobility.
[ λ³ ] nob Feb 28, 2014 @ 7:41am 
Originally posted by josephchaddar:
pomson 6000 does NOT need a buff or nerf. It's not OP or UP, unless you are such a lazy medic that you cry over 10% loss of ubercharge. If you use quick fix or vaccinator, it's barely noticible. Even for default and kritz it's not too much.

Typical pomson user detected. The difference between 100% and 90% uber is a lot.
Joshua Kurayami Feb 28, 2014 @ 7:43am 
Originally posted by {λ³} EU is the fourth reich:
Originally posted by josephchaddar:
pomson 6000 does NOT need a buff or nerf. It's not OP or UP, unless you are such a lazy medic that you cry over 10% loss of ubercharge. If you use quick fix or vaccinator, it's barely noticible. Even for default and kritz it's not too much.

Typical pomson user detected. The difference between 100% and 90% uber is a lot.

Don't forget thet large-ass hitbox.
Piggy Feb 28, 2014 @ 7:45am 
Talking about the Pomson, anyone want a professional killstreak one? :B1:
Mayo (Banned) Feb 28, 2014 @ 7:45am 
I'd say the eviction needs opposite stats
More damage and slower firing speed
Seriously, what kind of brass knuckles make you weaker?
1bean234 Feb 28, 2014 @ 8:29am 
Pomson shot should either allow the medic to regen uber at double rate until it reaches the amount it had before the drain.

OR

Pomson shots should disapitate after a short distance.
Last edited by 1bean234; Feb 28, 2014 @ 8:29am
Piggy Feb 28, 2014 @ 8:38am 
Originally posted by 1bean234:
Pomson shots should disapitate [sic] after a short distance.
It's meant to be used as a long-ranged weapon. This defeats its purpose.

When compared to the Shotgun, the Pomson 6000 is less effective in direct combat; it deals reduced damage at close range, has a smaller magazine size, and its projectiles are slower than standard bullets.
http://wiki.teamfortress.com/wiki/Basic_Engineer_strategy
Ribbon Feb 28, 2014 @ 8:50am 
Originally posted by 1bean234:
Pomson shot should either allow the medic to regen uber at double rate until it reaches the amount it had before the drain.

Sure. Make one of its main features absolutely useless. Totally. Just. Go ahead with that.
[ λ³ ] nob Feb 28, 2014 @ 8:51am 
Originally posted by Private Ribblets:
Originally posted by 1bean234:
Pomson shot should either allow the medic to regen uber at double rate until it reaches the amount it had before the drain.

Sure. Make one of its main features absolutely useless. Totally. Just. Go ahead with that.

What if its main feature is broken?
Ribbon Feb 28, 2014 @ 11:36am 
Originally posted by {λ³} chocopasta:
Originally posted by Private Ribblets:

Sure. Make one of its main features absolutely useless. Totally. Just. Go ahead with that.

What if its main feature is broken?

Its a slow ass projectile that doesn't have penetration anymore. Chances are your teammates are going to eat it for breakfast. Its honestly easy to move out of the way of, barring a tight corrodor and in which case, again, your teammates likely ate it.

Heck, its only 10%. If your team is getting hurt, you can fill it up almost instantly.
Last edited by Ribbon; Feb 28, 2014 @ 11:37am
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Date Posted: Feb 28, 2014 @ 5:05am
Posts: 45