Team Fortress 2
About 50-0 damage headshots...
So, after TF:GO offensive update none of the things has been fixed, instead of this, developers managed to f*** up some of them. I don't want to talk about how spy became more noobish than pyro because I would get large ammount of idiots down here, I wanted to talk about how deep in ass Valve has the Sniper.

Here we go: http://i.imgur.com/dF1BPml.jpg

Trust me, this scout wasn't overhealed and ABSOLUTELY NO DAMAGE WAS DONE.
You can say "That's an single instance, dude!", but no. It happens many times.
Another problem are 50 Dmg headshots. Here is the story. You hit pyro once with noscope. Then you try to finish him. The last thing you see is killcam showing blood on his face and 75 hitpoints on his health bar.

The last update really pissed me off.
< >
Showing 1-15 of 20 comments
xenon Jul 30, 2015 @ 5:54am 
team fortress 2 from 2007 called
it wants its s-hitreg back
(seriously you've only noticed this now?)

https://www.youtube.com/watch?v=N5Zve17_IWw
Last edited by xenon; Jul 30, 2015 @ 5:55am
canteen enjoyer Jul 30, 2015 @ 5:59am 
No. I noticed it long time ago. But after Dic... I mean Gun Mettle this ♥♥♥♥ really started to make me mad.
You have to wait a full second for a headshot not a millisecond.
Keoul Jul 30, 2015 @ 6:01am 
That has been a thing since forever.
It's not the gunmettle update.
canteen enjoyer Jul 30, 2015 @ 6:02am 
Actually it is, because it's another big update and Valve isn't even trying to fix this.
Well Capitan bodyshot you shouldn't worry bout those headshots now do ya?
seraph Jul 30, 2015 @ 6:05am 
Originally posted by Captain Bodyshot:
So, after TF:GO offensive update none of the things has been fixed, instead of this, developers managed to f*** up some of them. I don't want to talk about how spy became more noobish than pyro because I would get large ammount of idiots down here, I wanted to talk about how deep in ♥♥♥ Valve has the Sniper.

Here we go: http://i.imgur.com/dF1BPml.jpg

Trust me, this scout wasn't overhealed and ABSOLUTELY NO DAMAGE WAS DONE.
You can say "That's an single instance, dude!", but no. It happens many times.
Another problem are 50 Dmg headshots. Here is the story. You hit pyro once with noscope. Then you try to finish him. The last thing you see is killcam showing blood on his face and 75 hitpoints on his health bar.

The last update really ♥♥♥♥♥♥ me off.

Finally, someone who actually realises how bad the sniper hitreg is/how bad hitreg against scouts is and share the same opinion as mine.
lolschrauber Jul 30, 2015 @ 6:06am 
Originally posted by Carlos Spicy Wiener:
Finally, someone who actually realises how bad the sniper hitreg is/how bad hitreg against scouts is and share the same opinion as mine.
The problem is the movement speed, which makes the hitbox distortion greater.
seraph Jul 30, 2015 @ 6:08am 
Also, hitreg still isn't much beter if you try to use console command to increase fps, like mat_phong 0 and cl_lagcompensation 1
canteen enjoyer Jul 30, 2015 @ 6:27am 
Originally posted by lolschrauber:
Originally posted by Carlos Spicy Wiener:
Finally, someone who actually realises how bad the sniper hitreg is/how bad hitreg against scouts is and share the same opinion as mine.
The problem is the movement speed, which makes the hitbox distortion greater.

There are games, where sniper rifle's bullet is the same projectile as TF2 Soldier's rocket and they don't have problems with hit detection.
lolschrauber Jul 30, 2015 @ 6:28am 
Originally posted by Captain Bodyshot:
Originally posted by lolschrauber:
The problem is the movement speed, which makes the hitbox distortion greater.

There are games, where sniper rifle's bullet is the same projectile as TF2 Soldier's rocket and they don't have problems with hit detection.
So? This game is different, and the engine has it's issues. I don't know if it's better on 128 tick servers though, but I can tell ya, upgrading to 144hz helps with sniping in TF2, so why not tickrate.
canteen enjoyer Jul 30, 2015 @ 6:38am 
I meant the projectile is more complicated than hitscan and still games using the 1st one don't suffer the same problems as TF2.

144Hz? Sory, people were saying that you can't play dynamic games on 10,5 Ms monitor lag. And it was ♥♥♥♥♥♥♥♥. And by the way, i prefer 60 Hz Eizo than 144 Hz welding torch, even if it can help you with sniping.
Evoxrus XV Jul 30, 2015 @ 6:40am 
Originally posted by Captain Bodyshot:
. Here is the story. You hit pyro once with noscope. Then you try to finish him.
The last update really ♥♥♥♥♥♥ me off.
Erm, noscopes are not critical hits in TF2. If you noscope an enemy in the head, it would not count as a "headshot" and will not be a critical hit, you have to be scoped in for that to happen unless you are using the weapon called, "The Classic" which can do noscopes once you are fully charged. So yeah, at most you did 50 damage I guess and the Pyro had a 125 damage when you shot him. :[
lolschrauber Jul 30, 2015 @ 6:40am 
Originally posted by Captain Bodyshot:
I meant the projectile is more complicated than hitscan and still games using the 1st one don't suffer the same problems as TF2.

144Hz? Sory, people were saying that you can't play dynamic games on 10,5 Ms monitor lag. And it was ♥♥♥♥♥♥♥♥. And by the way, i prefer 60 Hz Eizo than 144 Hz welding torch, even if it can help you with sniping.
I'm really satisfied with my monitor, there's no way I'll ever get back to 60hz, I just got used to it. Games look smoother and I can literally see flickering on 60 hz now that I'm used to it. I just have to stare at a still image and get sick of the flickering.
Last edited by lolschrauber; Jul 30, 2015 @ 6:40am
Dodon Jul 30, 2015 @ 6:44am 
Originally posted by Captain Bodyshot:
I don't want to talk about how spy became more noobish than pyro

Obviously you do, because you just did, donkus.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Jul 30, 2015 @ 5:53am
Posts: 20