Team Fortress 2
Five Jul 1, 2014 @ 12:26am
Is it possible to have more than 4 Loadouts?
I have been wondering, is it possible to mod TF2 and have more than 4 loadouts? I know there is the 5th loadout glitch, but, is there an alternative? I don't like it how you have to press the binded script key in order to access it. Are there legitimate mods out there that add more preset loadouts? If not, then maybe Valve should add 2-4 new loadout slots. Example: ABCDEFGH.
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Showing 1-6 of 6 comments
Ace42 Jul 1, 2014 @ 12:41am 
The game needs more load-outs - items and item-sets are constantly being added to the game, but we don't have load-out slots to accomodate them.

At present there is no way to get additional slots; although you could use scripting to automate equipping stuff IIRC. The latter is a messy way of doing it though and would require manually editing and binding keys to the commands each time you want a new one.

Ideally I'd like to see some "locked" load-outs for each item-set, which you can "unlock" by slotting all the set-appropriate items into them. This would free up A-D for customs.
Five Jul 1, 2014 @ 12:47am 
Originally posted by Canadian Bacon:
That would be pointless.
How would it be pointless? Instead of having to change your loadout every once in a while(Ex: MvM, Custom gamemodes, funny/goof around loadouts.) it makes it easier to switch to that loadout rather then having to edit it.
Five Jul 1, 2014 @ 12:53am 
Originally posted by Ace42:
The game needs more load-outs - items and item-sets are constantly being added to the game, but we don't have load-out slots to accomodate them.

At present there is no way to get additional slots; although you could use scripting to automate equipping stuff IIRC. The latter is a messy way of doing it though and would require manually editing and binding keys to the commands each time you want a new one.

Ideally I'd like to see some "locked" load-outs for each item-set, which you can "unlock" by slotting all the set-appropriate items into them. This would free up A-D for customs.

There is only 1 way of getting more than 4 slots, which requires scripting. For some reason,you can use console commands to access a 5th loadout. It's a bug that basically can only be accessed via commands.
I don't agree on the locked loadouts part, as there would be a problem with the market/ economy. There would be hardly a reason to trade in tf2 if you kept your set forever.
Moss (Banned) Jul 1, 2014 @ 1:01am 
Originally posted by =(DS)= Dutchsnake5™:
Originally posted by Ace42:
The game needs more load-outs - items and item-sets are constantly being added to the game, but we don't have load-out slots to accomodate them.

At present there is no way to get additional slots; although you could use scripting to automate equipping stuff IIRC. The latter is a messy way of doing it though and would require manually editing and binding keys to the commands each time you want a new one.

Ideally I'd like to see some "locked" load-outs for each item-set, which you can "unlock" by slotting all the set-appropriate items into them. This would free up A-D for customs.

There is only 1 way of getting more than 4 slots, which requires scripting. For some reason,you can use console commands to access a 5th loadout. It's a bug that basically can only be accessed via commands.
I don't agree on the locked loadouts part, as there would be a problem with the market/ economy. There would be hardly a reason to trade in tf2 if you kept your set forever.
I think what he means is another button next to the film reel icon that lets you choose a set of items that you have created beforehand to wear.
Ace42 Jul 1, 2014 @ 1:08am 
Originally posted by Hatless Scout:
I think what he means is another button next to the film reel icon that lets you choose a set of items that you have created beforehand to wear.

What I meant was - in addition to slots A>D - have a slot for item sets like "Airborne Armaments" & "Saharan Spy" that require the full set to unlock.

This would reduce the burden on slots, it would promote item-set use, and it would help the economy by increasing demand for many uniques - and indeed item-set based stranges too.
Фальш Nov 2, 2024 @ 1:30am 
Ы:jarate:
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Date Posted: Jul 1, 2014 @ 12:26am
Posts: 6