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Báo cáo lỗi dịch thuật
Well not anymore now.
Keep in mind crits ignore damage ramp-up, so if a crit at close range was reduced to 1.5x as much damage as a normal attack, it wouldn't matter at all.
- Increased speed and double jump
- Increased mobility by sacrificing health
- Afterburn immunity
- Being able to carry two explosive weapons
- Increased health
- Support turrets
- Health regeneration and healing
- Enable headshots
- Limited invisibility and instant-kills
For balance, each perk would have different base stats and their own set of weapons, altering how the perk functions. Like, say, increased invisibility time, extra jumps, faster but weaker turrets, etc. Sounds like it could be a fun mod.No
EDIT:Oh my god it took me way too long to realize the joke...
Wow...I feel r