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0 is highest, 1 is medium, 2 is lowest.
Model detail is lowered the further away from that model you are, whether it being a map prop or the character model
r_lod 2 makes the model render as if it was the furthest distance away, and r_lod -2 makes every model render as if it was right next to you.
The reason why fps configs use r_lod 2 is because makes the model detail lower than r_rootlod can set it to
Another usefull command is
Sorry for the necro but this will probably help people in the future