Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As it stands the Shotgun is just barely only viable with the Brass Beast because of it's incredibly slow spin down time and slower run speed when active.
Family business atm is more or less an upgrade to standard shotgun on heavy. We have the HP reserves to soak damage, it has a very similar DPS, but more ammo per clip, which is better than slightly increased alpha for sustained damage and will actually often cause us to kill FASTER because we get out two rounds of family business for around 70 damage each, before the standard can get off around 80 or so, and get off 3 rounds for 210 (lethal) notably faster. Standard shotgun's increased alpha is better on other classes, or for finishing weakened targets, neither of which are much of a problem for our high DPS and multiple rounds per unit of ammo minigun.
So yeah, run it with Natascha or Huo-Long as lethal and ammo option respectively. If you're using one of the other miniguns, Sandvich.
- Use it to kill enemies that would get an overall advantage of you standing still, like Snipers, Soldiers and Demomans.
- If an enemy Demoman or Soldier is attacking and taking cover from your shots, use your Shotgun to get face-to-face so you can kill him for once.
- Use your Shotgun to walk around the battlefield ready to defend yourself from a unexpected attack. Spinning your Minigun would either give the enemy enough time to damage you critically, getting you killed or give them the chance to run away.
- With a Shotgun you can move at normal speed, jump and deal high amounts of damage to a single enemy. Use this to your advantage when low in health so you can have a chance to survive and kill the enemy if you're quick enough.
- When moving closer to do real damage, shotgun spam. You do damage, might even get a crit.
- When low on health and having to rev up is guaranteed to just get you killed rather than help, shotgun while retreating.
- When dealing with big damage potential from the enemy that's hard to aim (sniper rifles, huntsman, direct hit, grenade pills, sandman ball, flare crit spam, ambassador harassment,) being able to dodge with the shotgun while still doing damage can be a clutch advantage.
- When chasing injured enemies behind cover, revving up is probably just going to let them get away. Chase with shotgun.
- When using natasha or brass beast. They spin too slow to guard you against an ambush. Keep your shotgun out while you're moving instead.
- When you run out of ammo, obviously. Happens a lot with Huo Long Heater.
- Nobody expects sudden shotgun hoovy. A heavy that's mobile? impossibru!
I don't much like sandvich. It's great for healing medic or when you don't have a medic, but the cooldown is long, and I find having more mobility as a pocket is helpful too, and it's fun. I like fishcake though. Just 'cuz it's fishcake.
This guy knows it.