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Valve would need to delete this attribute and reduce building penalty.
You can't deny the fact Mangler has a slower reload speed
None.
wich wiki would you suggest then?
That is true, but they could slightly increase the projectile speed and damage so the damage per ''second'' stay the same. If you get what I'm saying.
Under normal conditions, the Cow-Mangler is somewhat identical to the Stock Rocket Launcher when it comes to hurting players in terms of damage. The reload speed however, is slower but that is not necassarily a bad thing, Valve should just mention it.
The main feature of the Cow Mangler is the secondary attack which makes you charge a shot that deals minicrits and sets targets on fire. In my personal opinion however, doing this charged shot is almost never worth it. Rarely are 30% more damage and then having to reload an entire clip better than just firing the four Rockets one after another.
And exactly that is the point where this weapon should get a buff. What is often seen with the charged shot is to fire it at a group of people. So it would make sense to buff the splash radius for a charged shot and maybe increase the damage boost slightly. It doesn't have to be a minicrit sort of thing. Why not just say +40% damage on charged shot?
TL;DR: buff the damage buff and splash radius for the charged shot, lower the damage penalty towards buildings slightly and mention the reload speed penalty in the attributes.
Not a bad idea.
quit good.
As for the Cow Mangler, I agree that reduced reload speed would be good, to improve the weapon id say make the energy beams invulnerable to airblast for both the cow mangler and bison. I think the damage stat is fine as is.