Team Fortress 2
Frantastick Sep 4, 2015 @ 12:27pm
On Pyro stun-lock
If you're going to remove that then you have to remove soldier jugling stunlock.
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Showing 1-11 of 11 comments
60 Sep 4, 2015 @ 12:27pm 
You mean the only stunlock that takes skill to use?
mishael1 Sep 4, 2015 @ 12:29pm 
Originally posted by A Manular #FEELTHEBERN2016:
If you're going to remove that then you have to remove soldier jugling stunlock.
There is no stunlock from explosive detonations.
Also, the best approach is restricting stunlock to the first 0.6 seconds.
Originally posted by Golden:
You mean the only stunlock that takes skill to use?

Well, if we look at it this way, Soldier jugling can be done by just shooting at the enemy, while the airblast stun is done by clicking the button. Sure, it's easy to just click M2, but notice that a lot of people playing on public servers don't really know about it, while everyone knows to shoot at people with a rocket, which results in jugling.

Also, grenade and sticky jugling requires more skill than that of a rocket, imo
Frantastick Sep 4, 2015 @ 12:31pm 
Originally posted by Golden:
You mean the only stunlock that takes skill to use?
Yes.

Stunlock is kind of a bull mechanic
mishael1 Sep 4, 2015 @ 12:32pm 
Originally posted by Peregrin Shortbottom:
Originally posted by Golden:
You mean the only stunlock that takes skill to use?

Well, if we look at it this way, Soldier jugling can be done by just shooting at the enemy, while the airblast stun is done by clicking the button. Sure, it's easy to just click M2, but notice that a lot of people playing on public servers don't really know about it, while everyone knows to shoot at people with a rocket, which results in jugling.

Also, grenade and sticky jugling requires more skill than that of a rocket, imo
But you can do those from range. You can't airblast from range. Hence stunlock mechanics were implemented. As I said restricting the lock to 0.6 seconds is the best course of action.

At any rate, any change to airblast would required to be added bundled with the much needed complete pyro rework.
Last edited by mishael1; Sep 4, 2015 @ 12:33pm
grianstad (Banned) Sep 4, 2015 @ 12:34pm 
Originally posted by Golden:
You mean the only stunlock that takes skill to use?

>airblasting a guy into a corner then promptly dying after getting the kill

every single time this is what happens to "skilled" pyros might as well w+m1 since the results are about the sme
Frantastick Sep 4, 2015 @ 12:35pm 
Originally posted by mishael1:
Originally posted by Peregrin Shortbottom:

Well, if we look at it this way, Soldier jugling can be done by just shooting at the enemy, while the airblast stun is done by clicking the button. Sure, it's easy to just click M2, but notice that a lot of people playing on public servers don't really know about it, while everyone knows to shoot at people with a rocket, which results in jugling.

Also, grenade and sticky jugling requires more skill than that of a rocket, imo
But you can do those from range. You can't airblast from range. Hence stunlock mechanics were implemented. As I said restricting the lock to 0.6 seconds is the best course of action.

At any rate, any change to airblast would required to be added bundled with the much needed complete pyro rework.
Pyro needs higher ramp up from behind. So flanking is more viable.

I've had demoknights beat me in a DPS fight.
mishael1 Sep 4, 2015 @ 12:37pm 
Originally posted by A Manular #FEELTHEBERN2016:
Originally posted by mishael1:
But you can do those from range. You can't airblast from range. Hence stunlock mechanics were implemented. As I said restricting the lock to 0.6 seconds is the best course of action.

At any rate, any change to airblast would required to be added bundled with the much needed complete pyro rework.
Pyro needs higher ramp up from behind. So flanking is more viable.

I've had demoknights beat me in a DPS fight.
Do you want a link to a more serious rework thread that is more realistic than this gimmick? I have it right here.
60 Sep 4, 2015 @ 12:48pm 
Originally posted by Peregrin Shortbottom:
Originally posted by Golden:
You mean the only stunlock that takes skill to use?

Well, if we look at it this way, Soldier jugling can be done by just shooting at the enemy, while the airblast stun is done by clicking the button. Sure, it's easy to just click M2, but notice that a lot of people playing on public servers don't really know about it, while everyone knows to shoot at people with a rocket, which results in jugling.

Also, grenade and sticky jugling requires more skill than that of a rocket, imo
It only results in jugling if you hit them near their feet.
60 Sep 4, 2015 @ 12:48pm 
Originally posted by A Manular #FEELTHEBERN2016:
Originally posted by mishael1:
But you can do those from range. You can't airblast from range. Hence stunlock mechanics were implemented. As I said restricting the lock to 0.6 seconds is the best course of action.

At any rate, any change to airblast would required to be added bundled with the much needed complete pyro rework.
Pyro needs higher ramp up from behind. So flanking is more viable.

I've had demoknights beat me in a DPS fight.
Random crits?
Frantastick Sep 4, 2015 @ 12:54pm 
Originally posted by Golden:
Originally posted by A Manular #FEELTHEBERN2016:
Pyro needs higher ramp up from behind. So flanking is more viable.

I've had demoknights beat me in a DPS fight.
Random crits?
Nope.

I was in a vent and we were blocking eachother. Both held M1... he kept winning.

On that note, the flame durability kind of ♥♥♥♥♥ the pyro.
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Date Posted: Sep 4, 2015 @ 12:27pm
Posts: 11