Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm saying that the model could have the bounding box drawn in the same way that all of the other parts of the model are drawn or rendered (Face, Arms, Shirt).
I think that since mod makers add stuff to the character models, they could add the lines of the bounding box too?
Sorry for not making that clear.
It ain't a wall-hack.
> modify the hitboxes so they are easier to hit
> "it's not cheating"
As we all know the only way to cheat is to use wallhacks. Aimbot, anti-backstab, fakelag, anti-aim, triggerbot, see disguised Spies, see cloaked Spies, crithacks, teleport, doubleshot, and everything else are not cheating and perfectly fine. It's just wallhacks that's cheating.