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feels
It's ridiculous as well as the medics bonesaw along with his range. However when I decide to demoknight of medic I can't seem to hit one ♥♥♥♥♥♥♥♥♥♥ I'm butt hugging to kill.
They really need to update this badly.
Last time I checked Bonesaw's melee range wasn't longer than other melee's. The only melees with extended reach are Disciplinary Actions and Demo's swords excluding Half-Zatoichi
/thread
Look, for an example, at another range-restricted class, Pyro — he doesn't have that extra mobility at all. All he can do is trade away his only one decent weapons (shotgun of Flare Gun) for not-even-a-half of explosive jump (Detonator or Scorch Shot), or buy some run speed for increased incoming damage (Powerjack).
As far as demoknights go, sticky jump > charge > hit with zato < Repeat
I don't mind people who do that, it's like a common thing like someone would use in another game. For another topic the bane of spawn camping with stickies is ridiculous.
To get back on point though, this is something valve needs to look into. Networking or hit detection. I'm only about 3 months old in the game, and I love it. But the more and more I play..I just keep seeing the horrible parts of the game and it's killing what I found fun about the game slowly. It's just something I'd like to see fixed.
Edit: I couldn't remember but I think the Shields are in the sticky launcher slot*
Either way, charge > kill with zato < repeat.
And a little more on this, I can't speak for those who have good computers. But snce I run at 32 fps I can notice a huge difference in how I need to kill or run. I can run 60 fps but my computer over heats because of that. Sure this is more or so my problem but how do you combat those sitituations now at 30 fps instead of 60 fps. The game flow changes dramatically when you use either.
tide turner gives the ability to one shot everybody in range without them having any escape or way to counter it.
targe gives the ability to destroy any soldier/stock demo
long range of melees makes it impossible to play as spy