Team Fortress 2
geometry dash Sep 22, 2015 @ 12:14am
Demoman melee range OP?
Shut the ♥♥♥♥ up and listen first.
Single digit ping, no spikes, and he can hit me from the distance of 2-3 players.
That's a little too much, don't you think?
I'm just stating my view, kcan
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Showing 1-15 of 32 comments
geometry dash Sep 22, 2015 @ 12:23am 
Originally posted by イルゼ:
http://youtu.be/9yd1YpPZ0XM
;3;

feels
PixelBitZombie Sep 22, 2015 @ 2:00am 
Bruh, I know this pain. I constantly record and am normally in single digit ping, 5-9.
It's ridiculous as well as the medics bonesaw along with his range. However when I decide to demoknight of medic I can't seem to hit one ♥♥♥♥♥♥♥♥♥♥ I'm butt hugging to kill.

They really need to update this badly.
Last edited by PixelBitZombie; Sep 22, 2015 @ 2:01am
Budjettivaje Sep 22, 2015 @ 2:25am 
Originally posted by RC PixelBitZombie:
Bruh, I know this pain. I constantly record and am normally in single digit ping, 5-9.
It's ridiculous as well as the medics bonesaw along with his range. However when I decide to demoknight of medic I can't seem to hit one ♥♥♥♥♥♥♥♥♥♥ I'm butt hugging to kill.

They really need to update this badly.

Last time I checked Bonesaw's melee range wasn't longer than other melee's. The only melees with extended reach are Disciplinary Actions and Demo's swords excluding Half-Zatoichi
Last edited by Budjettivaje; Sep 22, 2015 @ 2:25am
Fontaine Sep 22, 2015 @ 2:42am 
Next Thread: Scouts Speed OP? "Its fast because how op it is to run that fast."


/thread
Evoxrus XV Sep 22, 2015 @ 2:45am 
No, besides Demoman are slightly slower than more than half of the classes who is only faster than Heavy and Soldier. Stay away from Demoman if you don't want to get caught, besides his weapons are explosive so he can't really hit you all the time so he has to keep you at mid distance to do any good explosive damage to you instead of using his melee, giving you time to stay away from his melee.
water (Banned) Sep 22, 2015 @ 2:56am 
It's something like +%37 increased range. Believe it or not it's sometimes hard to hit players with melee even if you are touching them.
Last edited by water; Sep 22, 2015 @ 2:56am
geometry dash Sep 22, 2015 @ 3:03am 
Originally posted by Spotty:
Next Thread: Scouts Speed OP? "Its fast because how op it is to run that fast."


/thread
]^:
Originally posted by Evoxrus XV:
No, besides Demoman are slightly slower than more than half of the classes who is only faster than Heavy and Soldier. Stay away from Demoman if you don't want to get caught, besides his weapons are explosive so he can't really hit you all the time so he has to keep you at mid distance to do any good explosive damage to you instead of using his melee, giving you time to stay away from his melee.
You forgot to mention one thing: Demoman have few ways to improve mobility. He can do sticky jumps, grenades/cannonballs jumps, and he have few shields that grants him charge ability. So, he can quickly run into you, do few swings and flee away.
Look, for an example, at another range-restricted class, Pyro — he doesn't have that extra mobility at all. All he can do is trade away his only one decent weapons (shotgun of Flare Gun) for not-even-a-half of explosive jump (Detonator or Scorch Shot), or buy some run speed for increased incoming damage (Powerjack).
Last edited by Irvitzer the Toy Soldier [⇄]; Sep 22, 2015 @ 3:18am
Evoxrus XV Sep 22, 2015 @ 3:31am 
Originally posted by Irvitzer the Toy Soldier ⇄:
Originally posted by Evoxrus XV:
No, besides Demoman are slightly slower than more than half of the classes who is only faster than Heavy and Soldier. Stay away from Demoman if you don't want to get caught, besides his weapons are explosive so he can't really hit you all the time so he has to keep you at mid distance to do any good explosive damage to you instead of using his melee, giving you time to stay away from his melee.
You forgot to mention one thing: Demoman have few ways to improve mobility. He can do sticky jumps, grenades/cannonballs jumps, and he have few shields that grants him charge ability. So, he can quickly run into you, do few swings and flee away.
Look, for an example, at another range-restricted class, Pyro — he doesn't have that extra mobility at all. All he can do is trade away his only one decent weapons (shotgun of Flare Gun) for not-even-a-half of explosive jump (Detonator or Scorch Shot), or buy some run speed for increased incoming damage (Powerjack).
Mobility yes, but firstly the sticky launcher already takes away one of his most powerful weapons which probably kills more enemies then his Melee. The Cannonball jump, or any jump at all takes a good portion of his health away, even more on fall damage. Finish him off with a ouple of well aimed shots while backpeddling. Shield? Try and stay out of his site when you see him with a shield, stay out of site or if you see him charging get behind a wall or jump away or use any tactic. Also use the airblast as Pyro to prevent his shiled charge or from him getting to you. Doing a few swings? Get away, also hes up close now, you have your primary and can dodge him. Also there are a couple of classes where you should not even have been close to the Demoman in the first place, like Medic and Sniper.
PixelBitZombie Sep 22, 2015 @ 3:36am 
Originally posted by Budjettivaje:
Originally posted by RC PixelBitZombie:
Bruh, I know this pain. I constantly record and am normally in single digit ping, 5-9.
It's ridiculous as well as the medics bonesaw along with his range. However when I decide to demoknight of medic I can't seem to hit one ♥♥♥♥♥♥♥♥♥♥ I'm butt hugging to kill.

They really need to update this badly.

Last time I checked Bonesaw's melee range wasn't longer than other melee's. The only melees with extended reach are Disciplinary Actions and Demo's swords excluding Half-Zatoichi
Well the idea behind this is latency issues. Which I guess is why we think the range is large. Example since you picked the medic, I normally don't die by them but when I do it's a melee medic. Nomally at least on my end I'm killed at least 3 ft away from the medic. So of course I'm sitting here screaming in my head what the ♥♥♥♥?! Keep in mind just like the op, I'm sitting around 5-20 ping half the time and the other guy is normally 52-86 ping. From my understand I'd have a better chance of surviving but clearly I'm wrong or the game does networking different from my games.

As far as demoknights go, sticky jump > charge > hit with zato < Repeat
I don't mind people who do that, it's like a common thing like someone would use in another game. For another topic the bane of spawn camping with stickies is ridiculous.

To get back on point though, this is something valve needs to look into. Networking or hit detection. I'm only about 3 months old in the game, and I love it. But the more and more I play..I just keep seeing the horrible parts of the game and it's killing what I found fun about the game slowly. It's just something I'd like to see fixed.

Edit: I couldn't remember but I think the Shields are in the sticky launcher slot*
Either way, charge > kill with zato < repeat.
Last edited by PixelBitZombie; Sep 22, 2015 @ 3:37am
PixelBitZombie Sep 22, 2015 @ 3:43am 
Originally posted by Evoxrus XV:
Originally posted by Irvitzer the Toy Soldier ⇄:
You forgot to mention one thing: Demoman have few ways to improve mobility. He can do sticky jumps, grenades/cannonballs jumps, and he have few shields that grants him charge ability. So, he can quickly run into you, do few swings and flee away.
Look, for an example, at another range-restricted class, Pyro — he doesn't have that extra mobility at all. All he can do is trade away his only one decent weapons (shotgun of Flare Gun) for not-even-a-half of explosive jump (Detonator or Scorch Shot), or buy some run speed for increased incoming damage (Powerjack).
Mobility yes, but firstly the sticky launcher already takes away one of his most powerful weapons which probably kills more enemies then his Melee. The Cannonball jump, or any jump at all takes a good portion of his health away, even more on fall damage. Finish him off with a ouple of well aimed shots while backpeddling. Shield? Try and stay out of his site when you see him with a shield, stay out of site or if you see him charging get behind a wall or jump away or use any tactic. Also use the airblast as Pyro to prevent his shiled charge or from him getting to you. Doing a few swings? Get away, also hes up close now, you have your primary and can dodge him. Also there are a couple of classes where you should not even have been close to the Demoman in the first place, like Medic and Sniper.
Well what do you do about demoknights who destroy those boundaries you just set. I know for one when I play demoknight I go straight after the medic. Almost a primary target. So what does this medic do now in the sheer seconds of his life as the demo is charging at him with a zato. For a heavy to just jump in front? I know the medic is fast but if the demo is close enough.. it's almost a 75% chance you're dead and more if the guy is really good as a demoknight.

And a little more on this, I can't speak for those who have good computers. But snce I run at 32 fps I can notice a huge difference in how I need to kill or run. I can run 60 fps but my computer over heats because of that. Sure this is more or so my problem but how do you combat those sitituations now at 30 fps instead of 60 fps. The game flow changes dramatically when you use either.
Evoxrus XV Sep 22, 2015 @ 3:54am 
Originally posted by RC PixelBitZombie:
Originally posted by Evoxrus XV:
Mobility yes, but firstly the sticky launcher already takes away one of his most powerful weapons which probably kills more enemies then his Melee. The Cannonball jump, or any jump at all takes a good portion of his health away, even more on fall damage. Finish him off with a ouple of well aimed shots while backpeddling. Shield? Try and stay out of his site when you see him with a shield, stay out of site or if you see him charging get behind a wall or jump away or use any tactic. Also use the airblast as Pyro to prevent his shiled charge or from him getting to you. Doing a few swings? Get away, also hes up close now, you have your primary and can dodge him. Also there are a couple of classes where you should not even have been close to the Demoman in the first place, like Medic and Sniper.
Well what do you do about demoknights who destroy those boundaries you just set. I know for one when I play demoknight I go straight after the medic. Almost a primary target. So what does this medic do now in the sheer seconds of his life as the demo is charging at him with a zato. For a heavy to just jump in front? I know the medic is fast but if the demo is close enough.. it's almost a 75% chance you're dead and more if the guy is really good as a demoknight.

And a little more on this, I can't speak for those who have good computers. But snce I run at 32 fps I can notice a huge difference in how I need to kill or run. I can run 60 fps but my computer over heats because of that. Sure this is more or so my problem but how do you combat those sitituations now at 30 fps instead of 60 fps. The game flow changes dramatically when you use either.
If you have horrible lag or connection then melees are going to be able to reach you at a very fast distance. Plus, yes the Demomknight is charging at the Medic but Half Zaoitchi, shoot him. Stand in front of your Medic and shoot him because you are already being healed, then shoot him to death. Just protect your Medic, if you are Pyro or Heavy then its pretty Easy. Soldier can even blast you away too. Demoman is situation and others like Scout, Medic, Sniper, Engineer and Spy are not really the best people you should trust to proect you honeslty.
amarok Sep 22, 2015 @ 4:02am 
the only problem I have with demoman is demoknights, crutch, op for the effort you put in.
tide turner gives the ability to one shot everybody in range without them having any escape or way to counter it.
targe gives the ability to destroy any soldier/stock demo
long range of melees makes it impossible to play as spy
Dr. Raven Sep 22, 2015 @ 4:05am 
Originally posted by Evoxrus XV:
No, besides Demoman are slightly slower than more than half of the classes who is only faster than Heavy and Soldier. Stay away from Demoman if you don't want to get caught, besides his weapons are explosive so he can't really hit you all the time so he has to keep you at mid distance to do any good explosive damage to you instead of using his melee, giving you time to stay away from his melee.
That's a bit hard. Considering eyelander and bootlegger make you as fast as a scout. And that's quite commonly being ran on ctf servers.
☣PonyKing™ Sep 22, 2015 @ 4:08am 
I was say that, but you guys say no problem, and keep spaming on my post
Last edited by ☣PonyKing™; Sep 22, 2015 @ 4:08am
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Date Posted: Sep 22, 2015 @ 12:14am
Posts: 32