Team Fortress 2
Todd Howard (Banned) Nov 3, 2015 @ 4:53pm
People need to stop saying random crits are unfair and unbalanced.
Random crits are fair and balanced. It's in the name, "Random", as in anyone can get them. What they are, though, is game breaking. When I random crit someone, or get critted, I don't think it was unfair. Either of us could've just as easily gotten one. However it was annoying that the battle was ended before it had even begun. I feel cheated out of a good victory (or a humbling loss), but I don't feel like it was unfair. Just annoying.
What do you guys think?
Last edited by Todd Howard; Nov 3, 2015 @ 4:54pm
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Showing 1-15 of 33 comments
Vlad the Impala Nov 3, 2015 @ 4:55pm 
Because throwing in the lottery in a skill-based game is a great mechanic. Besides, it's not truly random - you increase the chance by dealing damage.
Wolfenstin Nov 3, 2015 @ 4:55pm 
Well... technically the more damage you deal, the more likely you are to recieve a random crit boost.

I'm on the fence, they're annoying, but managable to shrug off. Losing a duel because of them sucks, winning one is kinda awesome. So, I'm somewhat neutral.
Last edited by Wolfenstin; Nov 3, 2015 @ 4:55pm
_ALuX_ Nov 3, 2015 @ 4:57pm 
If Valve was to remove random crits but keep items that guarantee crits, such as the Buff Banner, Kritzkreig, or Jarate, TF2 would forever reek of hipocracy.
Todd Howard (Banned) Nov 3, 2015 @ 4:57pm 
Originally posted by 3dge23dge:
Because throwing in the lottery in a skill-based game is a great mechanic. Besides, it's not truly random - you increase the chance by dealing damage.
The first sentence seems like sarcasm, but the second one is throwing me off.
Vlad the Impala Nov 3, 2015 @ 4:59pm 
Originally posted by Archaeon18:
If Valve was to remove random crits but keep items that guarantee crits, such as the Buff Banner, Kritzkreig, or Jarate, TF2 would forever reek of hipocracy.
Each of these need specific conditions to happen. Buff Banner needs 600 damage for minicrits, Kritzkrieg needs to charge for at least 40 seconds and jarate needs you to throw a jar at someone and will only give crits to bushwacka or neon annihilator.
Wolfenstin Nov 3, 2015 @ 4:59pm 
Originally posted by Archaeon18:
If Valve was to remove random crits but keep items that guarantee crits, such as the Buff Banner, Kritzkreig, or Jarate, TF2 would forever reek of hipocracy.
One, the Buff Banner and Jarate are mini crits. Also, all of those weapons require effort to achieve the crits. Random crits require no action on the part of the user other than to keep shooting and they'll randomly come.

I don't really see hypocrisy in that.
Clive Napalmer (Banned) Nov 3, 2015 @ 5:01pm 
Originally posted by Archaeon18:
If Valve was to remove random crits but keep items that guarantee crits, such as the Buff Banner, Kritzkreig, or Jarate, TF2 would forever reek of hipocracy.
What an idiotic statement.
People don't hate crits, they hate random crits. There's a difference.
trash Nov 3, 2015 @ 5:03pm 
everybody gets them =/= fair or balanced
they're going to inherently favor certain classes/situations/loadouts/maps/teams more than others


on top of that, they benefit players who are behind more than players already on a roll, even though they're statistically given [very slightly] more often to players who are doing better, completely negating the point of having the damage ramping in the first place

if you already have an advantage, throwing x3 damage onto the pile isn't going to make much difference, since you're going to have momentum+player numbers+health/ammo [and most commonly raw technical skill] advantages to begin with

on the other hand, if you're backed into a corner, you have nothing to lose and everything to gain from getting a lucky 2% instakill, especially since aggressive players trying to capitalize on their advantages will likely be playing close together, allowing you to kill/fatally wound multiple players at once with a crit
creamer Nov 3, 2015 @ 5:04pm 
I am a crit magnet.
As in, get killed by crits all the time.
2% to 12% is a random crit.
9 outta 10 of deaths are mini/random crits.
:) Nov 3, 2015 @ 5:05pm 
How about they slightly lower the chance of crits
and Possibly add random mini crits :steammocking:
Mjölgineer Nov 3, 2015 @ 5:05pm 
Whatever you call it barely makes a difference. Either way you're dying for a dumb reason, someone else got an advantage for no reason.
Vlad the Impala Nov 3, 2015 @ 5:08pm 
Originally posted by ItzFrostyOutside:
How about they slightly lower the chance of crits
and Possibly add random mini crits :steammocking:
There's inherent problems with random mini-crits. For one, you can't tell whether a projectile is a minicrit until it actually hits you. Second, it's still a huge spike in damage at mid-long range.
creamer Nov 3, 2015 @ 5:09pm 
Originally posted by 3dge23dge:
Originally posted by ItzFrostyOutside:
How about they slightly lower the chance of crits
and Possibly add random mini crits :steammocking:
There's inherent problems with random mini-crits. For one, you can't tell whether a projectile is a minicrit until it actually hits you. Second, it's still a huge spike in damage at mid-long range.
Still better than actual "random" crits.
_ALuX_ Nov 3, 2015 @ 5:10pm 
Originally posted by Clive Napalmer:
Originally posted by Archaeon18:
If Valve was to remove random crits but keep items that guarantee crits, such as the Buff Banner, Kritzkreig, or Jarate, TF2 would forever reek of hipocracy.
What an idiotic statement.
People don't hate crits, they hate random crits. There's a difference.

I realise that. It just doesn't feel right if random crits were to be removed and we were given full control of items that can give us guranteed crits. This could cause a whole new set of problems. In the end, people need to realise that they will not get their way all the time, and should stop complaning. So i have to agree with you, i guess "hipocracy" wasn't the term that wasnt the most appropriate for this situation.
It's definitely hated, but they still somewhat aid the flow of the game. A melee battle with a solid 2-3 hits every single time would get kinda boring, and there needs to be some form of variation.

Autobalance can go burn in hell, though.
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Date Posted: Nov 3, 2015 @ 4:53pm
Posts: 33