Team Fortress 2
Gryphus Oct 24, 2015 @ 7:20pm
Black Box nerf is unjust
Edit: Please take a look at my 2nd post on the 2nd page of this thread as I've explained how the "rebuff" should work.

No one, not even on the receiving end complained abouth the Black Box and in my time of using it no one has said "Omg the bb is so OP Valve pls nerf". Besides in pre-nerf the Blackbox has always been a sidegrade to the Stock RL when there is no compenent friendly medic in the server. So why nerf it?

The nerf has really destroyed its use in both Public servers and in MvM. Incase you didn't know each rocket now heals maximum 20 Health per attack as opposed to 15 health heal per enemy hit in one rocket. Valve please re-buff this weapon, if you find the pre-nerf too OP then at least keep the 20 health ramp up mechanic in but allow multiple healing if it hits several enemies just like pre-patch.

At its current state, the loss of a rocket in the BB is too much for its 20 health max healing.
Last edited by Gryphus; Oct 28, 2015 @ 3:16am
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Showing 1-15 of 41 comments
ʙᴜɴ.ᴇ Oct 24, 2015 @ 7:48pm 
hahahahahahahahahahahahaha
J_A_P_G Oct 24, 2015 @ 7:49pm 
Personally, I agree with you. At the competitive level, it was completely balanced. Great for a hit-and-run roamer, but awful for a pocket.
The problem is, in pubs, it was basically playing TF2 on easy mode.
kek Oct 24, 2015 @ 7:56pm 
It's just as good as it was before. That's why so many scrubs still use it with conch.
You want a nerfed weapon? Look at baby faces blaster. That thing was nerfed so far into the ground there is almost no use for it anymore.
Shallex Oct 24, 2015 @ 8:00pm 
Actually, many people complained about the weapon.
Jusey1 Oct 24, 2015 @ 8:01pm 
Black Box needed a nerf and now it's balanced. It's still isn't as good as stock and others though.
Jusey1 Oct 25, 2015 @ 8:30am 
Originally posted by Icyfeather:
black box never needed a nerf, only stupid pubbers who suck at the game cried for a nerf
valve won't rebuff it

It needed a nerf. The healing aspect was a flat-out +20 on hit, doesn't matter how much damage you do. A Soldier could easily gain +100 or more health in a single shot with it, which made the Soldier much much harder to kill. In certain situations, the Black Box was like the Zato-Blade except it gains health on hit, not on kill, and is a range weapon, not melee.

Now, it's flat-out +20 at max per shot and base around on how much damage you've done, making it more as it should be and much more strategy base.
Shallex Oct 25, 2015 @ 8:58am 
Originally posted by Jusey1:
Originally posted by Icyfeather:
black box never needed a nerf, only stupid pubbers who suck at the game cried for a nerf
valve won't rebuff it

It needed a nerf. The healing aspect was a flat-out +20 on hit, doesn't matter how much damage you do. A Soldier could easily gain +100 or more health in a single shot with it, which made the Soldier much much harder to kill. In certain situations, the Black Box was like the Zato-Blade except it gains health on hit, not on kill, and is a range weapon, not melee.

Now, it's flat-out +20 at max per shot and base around on how much damage you've done, making it more as it should be and much more strategy base.
Actually it was only 15 health on hit.
Jusey1 Oct 25, 2015 @ 10:01am 
Originally posted by Shallex:
Actually it was only 15 health on hit.

Point still remains though. Danke for correcting me though.
Someone is sad that they can't depend on an OP toy to pub stomp with because they lack the skill to do it legitimately.

Last edited by 00_01_02_03_04_05_06_07_08_09_10; Oct 25, 2015 @ 10:04am
Shallex Oct 25, 2015 @ 10:04am 
Originally posted by Jusey1:
Originally posted by Shallex:
Actually it was only 15 health on hit.

Point still remains though. Danke for correcting me though.
It would also be impossible to gain precisely 100 health from 15 health hits.
Jusey1 Oct 25, 2015 @ 10:18am 
Originally posted by Shallex:
It would also be impossible to gain precisely 100 health from 15 health hits.

Actually, it's possible. If you have precisely 100/200 health, that shot can only give you +100 health.

Just like if you have only 5 or 1 health. A singe shot would give you +195 or +199 health. All you need is enough people to hit.
Last edited by Jusey1; Oct 25, 2015 @ 10:18am
G_lad (Banned) Oct 25, 2015 @ 10:19am 
Compared to bazooka/air strike, black box is a throwable sun-on-a-stick now.
Originally posted by G_lad:
Compared to bazooka/air strike, black box is a throwable sun-on-a-stick now.
You are hilarious.

The black box is essentially a +60 health per magazine used if the soldier knows how to aim. Not to mention, it isn't that hard to reload.
Jusey1 Oct 25, 2015 @ 10:44am 
Originally posted by Berser King:
The black box is essentially a +60 health per magazine used if the soldier knows how to aim. Not to mention, it isn't that hard to reload.

Not really.

The damage require to have +20 health is 90, correct? Which means the health to damage ratio with the Black Box is 260 - 270... Stock would be 200 - 360. That means the Black Box can barely be as good as stock, even when in the hands of a good Soldier, simply due to the damage being higher than health.

If you pit Stock against Black Box... It'll still be an even fight due to both still doing, on average, 270 damage in three rockets (which means both can still kill each other in three rockets). Only difference is that Stock has that extra 4th rocket to up it to 360 while BB has to either reload or switch to secondary (if they have an actual secondary weapon).

Black Box, honestly, requires the Coh or Battlelion secondary. The former gives the +2 health regen by default, which can boost that health a bit, maybe even over 270 depending on how long the fight is. While the Battlelion boosts the Soldier's max health to 220, allowing a 280 - 270 ratio, thusly allowing the BB Soldier to have a for sure win against Stock if he places all three shots but leave the battle with at least 10 health.

Which is fine. Side-grades are suppose to be like that honestly. Most side-grades only truly shine if combined with another side-grade (Sandman + Cleaver for Scout anyone?) but in doing so, you will lose more damage potential by losing your shotgun.
Dayal Oct 25, 2015 @ 10:51am 
Originally posted by Berser King:
You are hilarious.

The black box is essentially a +60 health per magazine used if the soldier knows how to aim. Not to mention, it isn't that hard to reload.

+60 health over a period of 2.4 seconds, assuming he can react lighting fast and kept pressing M1 in a fight. 60 Health might seem reasonable for a clip, but the slow firing speed of rocket launchers completly make it not as big as people think.

And even then, he's kinda right, Black Box and Air Strike do outshine the Black Box currently.
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Date Posted: Oct 24, 2015 @ 7:20pm
Posts: 41