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Step 1: Navigate to your cfg directory, which can be found here:
Step 2: Enter your class config files. If they do not exist, create them as notepad files but change the extension to ".cfg"
scout.cfg
soldier.cfg
pyro.cfg
demoman.cfg
heavyweapons.cfg <---(MAKE SURE THIS IS NOT "HEAVY")
engineer.cfg
medic.cfg
sniper.cfg
spy.cfg
Step 3: In these files, you will need to manually rebind everything. For example, if I wanted Medic's Ubercharge on right click but Demoman's detonation on G, I would type this:
MEDIC.CFG:
DEMOMAN.CFG
Step 4: Now, because of how scriptings work, you will need to change these for every single class! I cannot stress this enough. If you change G to detonate stickies, on every class afterwards G will be alt-fire unless the command is overridden in that class's .cfg file!
For example, if I wrote this:
MEDIC.CFG
and played Medic, then switched to Sniper, mouse2 would still say hi! Therefore, I would need to go into sniper.cfg, and override the Medic.cfg's command by typing:
and proceed to do this for every class that isn't Medic. It works this way because rather than making the code class-specific, it merely executes it when you change to that class. This means it keeps it from class to class unless it is overridden by another command.
This may take some time to set up, but it can be worth it.
Good luck: if you have any questions, or if something isn't working right, just ask.
but now you can use mouse 3 or mouse 2 to use attack2 for all the classes demoman sniper spy heavy and medic what do I do know?
I might be a bit late to the party, but do I need to rebind things like jumping and crouching in those class cfgs aswel?
literally who cares?
does a question become any less valid because it's a necro?
the man had a question and asked it, it's exactly the same as if he'd made a new thread on the subject and i'm not seeing how complaining about it is helpful to anyone