Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
PBPP gets rid of the HP downside.
The weapon is not meant to be used up close. It's there to give the kill opportunity to your team or enter a fight with a free meatshot. Not more nor less.
Also, if you want your meelee to do ranged damage, why don't you just use Wrap Assassin? That thing's made for that.
Yes I know the Fan of War is good for MvM, shut your face.
The Sandman is exceptional for PvP because it still deals full melee damage if you ever decide to actually hit anyone with it. The -15 Health is negligible because as a decent Scout you should be capable of dodging the majority of incoming fire anyway, alongside the fact that there are Healthkits, Medics or Dispensers virtually everywhere. The only real risk are the attacks that could one-shot you, but chances are the 15 extra health wouldnt have helped at all and you should've / could've dodged the attack anyway.
The Sandman stun-ball enables you to smash targets that would otherwise represent a severe threat. You can completely disable an incoming enemy if your parabolic aim is good. A Heavy revving his Minigun? A sniper taking aim? A soldier in the wrong spot at the wrong time? It completely and utterly negates the enemy target, dealing light damage and preventing them from fighting back. In the next 1-2 seconds you can ~almost always~ kill the stunned target either with your Primary weapon or simply whack him with the Sandman.
Bonus points if you use the Sandman with the Flying Guillotine (Meat Cleaver). The stun-ball deals a slight amount of damage (10-20 or something) and if you hit them with the Cleaver, its an automatic 150. If it doesnt outright kill them, even a long-distance shot from your Primary afterwards will likely kill them unless its a Heavy.
As other people have also suggested, using the Pocket Pistol negates the -health penalty of the Sandman too, if you so desire.
> Bonus Points Round 2
The Sandman has a taunt-kill. Great if a match ends in a stalemate or you get the 10 seconds with the score screen showing at the end of a match before it changes level. Its quite satisfying to taunt-kill someone when they think the fighting is over