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The fire can't be dodged as hitscan and projectiles can, and once you are on fire it is often game over because afterburn ticks so much damage off.
At least some are dumb enough to use the degreaser. The afterburn on that thing is terrible; reason enough not to use it.
Like circlestrafing a heavy, among other things.
As for your medic issue, you shouldn't be surprised. You are the prime target in a group. If the W+m1 pyro is able to make it past your support, chase you down and roast you alive....you need a better team. Plus, everyone knows Pyro is the hard counter to spy.
Point being, if they're just doing w+m1, move backwards and shoot them. Less damage that way because of how the particle system of the flamethrower works.
Sometimes, I come across a wm1 Pyro and, since I'm out of rockets, I can't counter them.
I mean, why can't people land at least ONE melee hit while running at pyros? Because the flames take literally less than a second to kill you.
Use the Shotgun.
You're wanting to beat a CQC specialist class in close quarters combat? lmao get out of here.
Makes sense. But most classes can counter a w+m1 pyro to some extent. Scout has agility, heavy is king of close range DPS, soldier and demo have explosives.
I could list off the multiple ways to counter a w+m1 pyro but eh.
My hard counter for w+m1 pyros is the stock shotty. And this is coming from a Pyro main.