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Map colours are supposed to be natural / washed out and as in original maps
Bright vivid colours do not belong in tf2
you only see people soy over the useless details like how pretty the artstyle is or how they got le new announcer because the map plays poorly and is just a series of dumb chokes funneling into garbage areans that are horrible to play in being obscured by an appealing theme.
AHHH MAKE IT STOP!!! WHY?
I haven't really played it enough to give a good judgement on the gameplay unfortunately, which honestly is one of the more important things to judge a level on so...
While in others it's too detailed (1st and especially 2nd points) so enemy blends in with the environment.
1st point inside the building for example, whole walls are bright red, classes tend to blend in with it instead of standing out like on the older maps.
Most people who voted for Embargo (and Odyssey too) are people who saw screenshots on Twitter or Reddit and didn't even bother to try it out.
Megaton's a travesty all around there's no saving that map from sniper hell.