Team Fortress 2
zsab3r Jul 24, 2024 @ 7:09pm
Thoughts On The Pain Train?
In my opinion it one of my favourite mele weapons. Pain Train Demoknight is ♥♥♥♥♥♥♥ majestic.
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Showing 1-15 of 24 comments
Alastor Jul 24, 2024 @ 8:20pm 
It’s a train that pains
Jul 24, 2024 @ 8:43pm 
it's really useful at times and not really at other times. on medieval mode it's basically a straight upgrade to stock.
it can be good on payload as soldier if you balance it out with the battalions backup, or a medic slightly behind you. pushing the cart at scout speed with a rocket launcher very helpful.
it's usage really varies based on map. if you think about it what it does is increase the advantage hitscan has on some maps and slightly increases the chance of you getting killed when ambushed by scouts or whatever.
if there is long sightlines you are in more danger but if there are tight corners you're in about the same situation as without it because you can still control the corner/choke by using splash damage to stop them from being able to hit you in the first place
Last edited by ; Jul 24, 2024 @ 8:44pm
It's better for maps that it works on then people give it credit for. Moving the payload faster by yourself as well as capturing control points quicker can help dictate who wins a match.

I also feel that Pyro should have been given this weapon as well. I don't see any real downside at giving Pyro the ability to capture or push objectives while others go forward and do their thing.

Heavy could possible make use out of it as well.
Last edited by Kitt 🌟 Stargazer; Jul 24, 2024 @ 8:46pm
Vash Jul 24, 2024 @ 8:47pm 
I like to use that weapon with sticky jumper and rush through points in dustbowl always, people get confused and its fun
Jul 24, 2024 @ 8:50pm 
Originally posted by Kitt 🌟 Stargazer:
I don't see any real downside at giving Pyro the ability to capture or push objectives while others go forward and do their thing.
it might be a little bit overpowered on pyro considering pyro can already capture a point by airblasting people off of the point/cart. might be a bit silly to have that AND double capture rate.
Originally posted by NASCAR:
Originally posted by Kitt 🌟 Stargazer:
I don't see any real downside at giving Pyro the ability to capture or push objectives while others go forward and do their thing.
it might be a little bit overpowered on pyro considering pyro can already capture a point by airblasting people off of the point/cart. might be a bit silly to have that AND double capture rate.
Not really difficult to over come a Pyro on a point. Get a heavy and that pyro is either going to die or disappear in seconds for starters.

There's animations for the pain train being used by the Pyro too, so it was intended to be a Pyro weapon at some point and they just decided to not do it appearently.
Jul 24, 2024 @ 9:04pm 
Originally posted by Kitt 🌟 Stargazer:
Originally posted by NASCAR:
it might be a little bit overpowered on pyro considering pyro can already capture a point by airblasting people off of the point/cart. might be a bit silly to have that AND double capture rate.
Not really difficult to over come a Pyro on a point. Get a heavy and that pyro is either going to die or disappear in seconds for starters.

There's animations for the pain train being used by the Pyro too, so it was intended to be a Pyro weapon at some point and they just decided to not do it appearently.
i think pyro is already a swiss army knife it might mess with the balance in unforseen ways if they are given even more
Bookhead Jul 24, 2024 @ 9:09pm 
Only useful on CTF, IMO
MARTFONGER Jul 24, 2024 @ 9:10pm 
Originally posted by NASCAR:
Originally posted by Kitt 🌟 Stargazer:
Not really difficult to over come a Pyro on a point. Get a heavy and that pyro is either going to die or disappear in seconds for starters.

There's animations for the pain train being used by the Pyro too, so it was intended to be a Pyro weapon at some point and they just decided to not do it appearently.
i think pyro is already a swiss army knife it might mess with the balance in unforseen ways if they are given even more

pyro is only good in all those ways if you can do all those things
can u confidently face down a soldier with airblast while rocket dodging what u cant deflect?
can u confidently dodge around a cart or capture point for tens of seconds under fire?
can u confidently melee and melee dodge multiple targets at once?
can u confidently aim the flamethrower through the flames?
can u confidently shoot arc weapons?
can u fly well in source games?
do u know the maps well to plan ambushes?
can u turn around 3 times in one second and get the angle you planned?
can u.... stuff I forgot?

Playing pyro like a swiss army knife requires a crapton of different skills, it isn't handed to you like sniper stuff

i dont think it would be game breaking to give pain train to them
Last edited by MARTFONGER; Jul 24, 2024 @ 9:13pm
Jul 24, 2024 @ 9:14pm 
Originally posted by MARTFONGER:
Originally posted by NASCAR:
i think pyro is already a swiss army knife it might mess with the balance in unforseen ways if they are given even more

pyro is only good in all those ways if you can do all those things
can u confidently face down a soldier with airblast while rocket dodging what u cant deflect?
can u confidently dodge around a cart or capture point for tens of seconds under fire?
can u confidently melee and melee dodge multiple targets at once?
can u confidently aim the flamethrower through the flames?
can u confidently shoot arc weapons?
can u fly well in source games?
do u know the maps well to plan ambushes?
can u.... stuff I forgot?

Playing pyro like a swiss army knife requires a crapton of different skills, it isn't handed to you like sniper stuff
all of those are things you can learn fairly quickly.
for what it's worth i find projectile/arcing patterns easier than hitscan because it's more forgiving than trying to keep your cursor perfectly on top of another player
MARTFONGER Jul 24, 2024 @ 9:16pm 
Originally posted by NASCAR:
Originally posted by MARTFONGER:

pyro is only good in all those ways if you can do all those things
can u confidently face down a soldier with airblast while rocket dodging what u cant deflect?
can u confidently dodge around a cart or capture point for tens of seconds under fire?
can u confidently melee and melee dodge multiple targets at once?
can u confidently aim the flamethrower through the flames?
can u confidently shoot arc weapons?
can u fly well in source games?
do u know the maps well to plan ambushes?
can u.... stuff I forgot?

Playing pyro like a swiss army knife requires a crapton of different skills, it isn't handed to you like sniper stuff
all of those are things you can learn fairly quickly.
for what it's worth i find projectile/arcing patterns easier than hitscan because it's more forgiving than trying to keep your cursor perfectly on top of another player

yeah but you actually have to DO them. compared to camp like a sniper or just wait like a spy. and those classes have tons of insane OP stuff
RedReimu Jul 24, 2024 @ 9:19pm 
Never used it.
Banafrit™ Jul 24, 2024 @ 9:20pm 
Originally posted by Balderich von Adler:
It’s a train that pains
I thought it was a pain that trains.
Jul 24, 2024 @ 9:20pm 
Originally posted by MARTFONGER:
Originally posted by NASCAR:
all of those are things you can learn fairly quickly.
for what it's worth i find projectile/arcing patterns easier than hitscan because it's more forgiving than trying to keep your cursor perfectly on top of another player

yeah but you actually have to DO them. compared to camp like a sniper or just wait like a spy. and those classes have tons of insane OP stuff
spy and sniper are tied for second hardest behind the attrition war that is engineer.
sniper is a complete glass cannon and the hitscan is a pain in the ass because you can't lead the target. sniper is entirely about positioning and being aware of your surroundings despite the tunnel vision you get killed immediately if you aren't.
spy has some decent stuff but you have to close the distance to actually make your stabs and half the time even if you get it you end up dying. if you're standing around and waiting as spy you're doing it wrong you should be constantly moving.
( ͡° ͜ʖ ͡°)󠀰 󠀰 (Banned) Jul 25, 2024 @ 4:02am 
objective dependent unlocks aren't my thing
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Date Posted: Jul 24, 2024 @ 7:09pm
Posts: 24