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Forcing some classes to deal more damage can unfairly sway the favor towards demo knight especially against base demo. I feel that this is the reason why at least 80% of all demo players I come across are Demoknight. The most common Demoknight load out consists of two high damage weapons as well as an added 15% damage reduction towards fire and explosives plus a larger health pool and greater mobility. Trying to fight something that can go faster than you, has more health and can deal 88 damage in one eye lander swing by going 20mph in 1 second whilst still having a 100 damage grenade launcher to fall back on is just a death sentence to demo as well as closed corner scouts.
TLDR: a pick class with the health of soldier, the mobility of scout and the explosive damage of demo (plus trimping and damage reduction) can be unfair in certain situations.
Like most classes that require close range, sentries or defense disable them noticeably
from previous matches with them atleast.
The more heads you get, the more powerful you become to the point it makes him faster than a scout w/ having 5 heads
he's a bullet sponge or escape artist whose arsenal centers on one of the least interesting part of the shooter. sorry if i'd rather eat something else.