Team Fortress 2
⭐venus⭐ Apr 30, 2024 @ 7:44pm
do you think tf2 has a gambiling problem?
i personally think its fine, but do you guys think the crate system might be a little predatory?
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Showing 1-15 of 16 comments
Darth Zed Apr 30, 2024 @ 7:46pm 
always has been
⭐venus⭐ Apr 30, 2024 @ 7:52pm 
you have a saxy?
M4N Apr 30, 2024 @ 7:57pm 
yeah
Darth Zed Apr 30, 2024 @ 8:13pm 
Originally posted by ✩ venus is a loaf cat ✩:
you have a saxy?
yes
DarkCrystalMethod Apr 30, 2024 @ 8:15pm 
You have to figure out the odds of getting an Unusual.
Then gamble with trade/key sites until you get enough metal or however that works(I don't do this) and then somehow you can architect yourself into a world of pure Unusuals.
2002 Toyota Camry Apr 30, 2024 @ 8:29pm 
The question in phrased weirdly, but I personally don’t think so. You can gamble if you want in any way you want (crates, trade-ups, MvM, off-site gambling), but you really aren’t pushed to. I gamble a bit on TF2, but that’s my choice and I do it for fun rather than an apparent need to do so.
Falleax Apr 30, 2024 @ 8:33pm 
Microtransactions are inherently predatory and harmful. There is no such thing as a good microtransaction or loot box.
The biggest update TF2 can get when VALVe removes predatory lootboxes, pay to get ♥♥♥♥ loot, see a number go up and lose money Mann Up, and shut down Mann Co that just literally is stealing money from you.
Last edited by Tutu 💚™🤎 ~^^); Apr 30, 2024 @ 8:52pm
It probably was when it was new, and it definitely sparked the worst examples of monetization, but compared to what we have now, it's actually quite tame. At least it's not as predatory as the FOMO practices used in more modern titles, which preys on everyone, as opposed to lootboxes hitting "only" those with a gambling addiction.

Besides, a little gambling is a healthy thing to do. Life itself consists of taking, managing and recucing risks.
Originally posted by Fireschlong #2Broke4MannUp:
It probably was when it was new, and it definitely sparked the worst examples of monetization, but compared to what we have now, it's actually quite tame. At least it's not as predatory as the FOMO practices used in more modern titles, which preys on everyone, as opposed to lootboxes hitting "only" those with a gambling addiction.

Besides, a little gambling is a healthy thing to do. Life itself consists of taking, managing and recucing risks.

They significantly helped it's usage in modern titles, Valve was the catalyst for microtransactions. Gamers never pushed back in 2010 and today we see how normalized it became. Other companies simply followed what Valve was doing and made it more egregious.
Originally posted by Falleax:
Microtransactions are inherently predatory and harmful. There is no such thing as a good microtransaction or loot box.
Bob May 1, 2024 @ 2:08am 
I've seen microtansactions beyond human greed and shame. Although the TF2 seems less predatory due to prices adjusted by the economy wity many hats being worrh just a few ref compared to 20$ for fortnite skin pack.
Originally posted by Sharpie The Dergun:
Originally posted by Fireschlong #2Broke4MannUp:
It probably was when it was new, and it definitely sparked the worst examples of monetization, but compared to what we have now, it's actually quite tame. At least it's not as predatory as the FOMO practices used in more modern titles, which preys on everyone, as opposed to lootboxes hitting "only" those with a gambling addiction.

Besides, a little gambling is a healthy thing to do. Life itself consists of taking, managing and recucing risks.

They significantly helped it's usage in modern titles, Valve was the catalyst for microtransactions. Gamers never pushed back in 2010 and today we see how normalized it became. Other companies simply followed what Valve was doing and made it more egregious.
Pretty much. It was always Valve pioneering something and others following suit, but pushing it harder every time. It's why I think crates and cases (and gambling in general, for that matter) aren't the problem, but a mere symptom of predatory monetization, the actual problem. Game companies have evolved to more subtle (or sometimes blatant) cash grabs.
Last edited by Fireschlong #2Broke4MannUp; May 1, 2024 @ 2:22am
Cornball May 1, 2024 @ 5:38am 
kind of, although I think tf2 is more on the paid-to-win side, considering how it'll be hard to win matches with default weapons when other players have better weapons with better upgrades and stuff and it would just be hard to fight against it. (I think I went off topic.)
Yes, there is... and I HATE it!!!
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Date Posted: Apr 30, 2024 @ 7:44pm
Posts: 16