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- Game Design: TF2's design is more casual and varied, with a focus on different classes and a more relaxed playstyle. This can affect the perception of its skill ceiling.
- Community: TF2 has a dedicated community that supports its competitive scene, but it's largely community-led and not as heavily promoted by Valve, the game's developer.
- Market Dynamics: Newer games like Overwatch have benefited from substantial marketing efforts and developer support, which have helped establish a larger competitive presence.
Overwatch's success in the esports league can be attributed to several factors:- Developer Support: Blizzard has invested heavily in the Overwatch League, providing infrastructure, marketing, and financial support.
- Professionalism: The league mimics traditional sports leagues with city-based teams, which has attracted investors and created a more professional atmosphere.
- Broadcasting: Overwatch League matches are broadcasted with high production value, making them appealing to a wide audience
While TF2's competitive scene might not have the same visibility as Overwatch's, it doesn't mean that the skill ceiling is low or that the game isn't taken seriously. It's more about how the game has been positioned in the market and the level of support it receives from its developers and the broader gaming community. Being good at TF2 does require skill and dedication, and there are many who appreciate the depth and strategy of its gameplay. The difference in competitive scenes also reflects the different approaches of the game developers and the communities that have formed around these games.But yeah, TF2 is primarily a casual game.
I'd argue the reason formats are the way they are is because of the years of experimentation to find what works
I'd like to have more recent data on what would happen with everything unrestricted and no limits though for the hell of it though
Tf2 is lucky enough to get a blog post advertising a LAN event. It launched in 2007 and has a fervent playerbase who feels like any sort of change that compliments competitive gameplay will directly kill the game.
Competitive is an alternative gamemode in tf2 whereas in overwatch it’s the crème de crème.
Maybe tf2 needs to be sanitized so that serious viewers and players don’t have to sit through filth gameplay.
invite grand finals for competitive 12v12 no restrictions. The entire 3-map format took 22 minutes. They didn’t even get to the third map.
https://youtu.be/14mM5jfU6xo?si=v6ofbZn_FE7P5dtc
Some things to note are that Random crits were disabled and stopwatch rules applied (first team sets a time, second team has to beat it). However, the defending team never got to set their own time, so defending first put you at an inherent disadvantage.
If you’re interested, the team that started on defense did not win a single round. The team that set the initial time would literally bunker after winning and stall the round until stopwatch awarded them the win.
Some more funny notes:
- triple demo was run fulltime. In some cases an upward of 5 demos were ran at once.
- the attacking team beat upward in 4 minutes; essentially 1 minute per point.
- triple medic was run almost as much as triple demo.
- spy, scout, sniper, and soldier were rarely used compared to other classes. Save for spy, (and maybe scout because of capture points), none of them contributed and none of them scored high.
- vaccinator and short circuit weren’t banned
- they played competitive a/d gorge