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Some aren’t even real benefits
as soon as you pull out ur primary you go back to being pick class food. It’s not a real upside unless you intentionally do not use your minigun with the shotty equipped.
you traditionally have a sandwich to heal back any damage you facetank from players rounding a corner. Using a shotgun doesn’t immediately guarantee players will respect your corners any more than they would with a minigun, but it certainly makes it difficult to re-enter a fight after such an encounter. Only a real benefit if you do not pre-rev when playing corners.
It’s as if saying that using the shotgun allows soldier to play more spammy and spy check with his rl. unless you’re trying, there are not many situations where you’ll run out of minigun ammo purely spychecking or spamming
even this isn’t truly a real upside since heavy is the largest and slowest class in the game; moving 47% less slower doesn’t change much when you can’t even dodge at base stats. Only an enticing option if you have poor positioning which forces you to take fights where you’re required to dodge to survive.
Realistically the only benefit the shotty brings is when retreating, but heavy is also a class that lives and dies by his minigun anyways, so it’s not really worth trading the sustainability of lunchbox items just so you can retreat to a health pack a bit safer (as opposed to bringing the health pack to you).
The only downside of the shotgun on pyro is it’s not a flare gun.
I still usually take the Sandvich or Dalokohs. Kind of difficult to not choose a health pack on demand over a backup weapon.
it assumes that the shotgun is inherently the best choice for these classes, and the only reason it's not used is because the alternatives are leaps and bounds better than it (which while technically true, ignores the more nuanced factors that make them a more enticing option).
You do not see players argue in favor of the shotgun on pyro because despite being a very consistent option for dealing damage, players generally prefer flareguns, even though it does relatively the same damage and compromises the consistency of cqc.
for heavy specifically, nobody uses the shotgun because sandwich fits the class' role so much better for bunkering and soaking damage. shotgun doesn't allow heavy to do this as well as sandwich, and therefore it is not only an inferior choice (not to say shotgun is bad, since it isn't (in a vacuum)) but also less fun for the player using it.
oftentimes, the percieved "benefits" from using the shotgun are just the areas where the shotgun excels at when heavy does not have a sandwich to bail him out (i.e, having a fighting option when retreating to health is not necessary when the sandwich brings the health to you).
classes like soldier and engineer make a stronger argument in favor of running shotgun without any strings attached, but they are generally less enjoyable and so players overlook them even if they find themselves in a situation where it is advantageous.
overall, shotgun isn't necessarily "bad," but the reason it is not used is because players have realized what they want out of a class, and simple hitscan doesn't provide it.
I want to rocket jump instead of waddle even if the enemy team has 4 pyros. I want to sponge damage and gamble my life on the frontlines instead of constantly running back for health whenever someone sneezes on me.
Who are you to tell other people how much fun they can have on any given playstyle?
Breaking from the meta and experimenting is part of what keeps games fun and alive. The last thing any of us want is for this to be a "solved" game.
arguing otherwise is kind of silly; would be like accusing me of enforcing a meta by saying people play medic to support their team. people will play the way they want and the most accepted way to play heavy is as the team's anchor. people aren't selecting medic to run around with the syringes since that's not usually what people play the class for.
This is a fair assessment.
Overall though I still feel like the shotgun plays well into Heavy's role. Earlier there was mention of shotguns enforcing a more passive playstyle but having more ammo means you can be more mobile and aggressive.
I use both, with the shotgun on loadouts with slower miniguns. All playstyles are fun, in my eyes.
Yeah kinda, so that's why I did mention the tomislav reducing how much shotgun helps. But obviously the thing then is that close range your minigun is worse, often problematic especially against another heavy or high hp classes. Or just busting through a horde of invading enemies, kind of heavy's strength.
Like someone else said, the inverse, such as using Natasha or brass beast (extremely slow startup) makes shotgun even better. I do think tomislav and shotgun is generally a dumb combo.
I think thermal thruster would be a far better item pair, to make a comparison to shotgun vs lunchbox though.
Food items and thruster are dedicated class utility items.
Shotguns and flares, at least both are weapons.
You can't really thruster nor sandwich someone to death well.
You can family business, shotgun or flare them to death. More apples to apples.
Aside from that point, I feel sandwich tends have far more general utility in what a heavy gains, than I feel the thruster grants to pyro's ability to play pyro.
This is a good take
it's no knock on the weapon itself, but using it to be more aggressive is counterproductive.
not really. t's not about strict utility, but more what players have fun with as opposed to the stock option.
i make the comparison between the shotty and gunboats/flares/sandwich because those are the weapons that players deem to fit their preferred playstyles.
players tend to gravitate towards weapons that encourage a certain playstyle. the reasons why thermal thruster isn't a popular pick despite it being a strict utility tool are important to highlight because it gives understanding into why players have a collective preference for specific unlocks.