Team Fortress 2
AimNot Jun 10, 2024 @ 7:58pm
TF2 is kind of a weak game
I used to really like this game. But now I can't stand it. I think that's because this game is objectively pretty weak. The game is super easy to get into because all of the classes are very straightforward to understand and you usually take a couple slow moving easily predictable shots before you die. But that's why I think this game is dead. It never feels like you're doing anything meaningful because everything takes so long to kill. TF2 players don't like quick ttk, that's why they call people "scunt", "no-life sniper" etc. Because those are the only two classes that actually kill stuff fast, Except maybe spy. It's no wonder the tac-shooter genre is swimming laps around TF2. In those games every decision is meaningful. Can you really say the same thing about TF2? And don't bring up competitive TF2, because that was clearly not the way the game was meant to be played. Every game is fun in a competitive mode.
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Showing 1-15 of 16 comments
MannsOverMeta Jun 10, 2024 @ 8:01pm 
bait thread also ttk is objectively best high
AimNot Jun 10, 2024 @ 8:07pm 
Originally posted by MannsOverMeta:
bait thread also ttk is objectively best high
It's kind of a bait thread because I know the TF2 community gets butthurt over a lot, but also I think I'm right. There is a reason CS is more popular than TF2 and it's not because people aren't willing to try good old games.
AimNot Jun 10, 2024 @ 8:09pm 
The biggest draw of TF2 is the class system which encourages teamwork. But there is no pressure on the player to bring out that wonderful mechanic. So the game kind of withers away. I think this would have been fixed if the game was completely redesigned from the start of the game to have a massively lower ttk.
That's a lot to compile. Not sure if I want to go over each point individually, even though I feel compelled to. A lot can be explained with burnout though. Consider taking a break and returning later if you don't feel any enjoyment from TF2.

Also, Demoman is the number one killing machine next to Scout. Even deadlier than Sniper. Scout has better dueling potential still, but Demo blows up everyone at once.
Last edited by Fireschlong #2Broke4MannUp; Jun 10, 2024 @ 8:14pm
MannsOverMeta Jun 10, 2024 @ 8:13pm 
Originally posted by AimNot:
There is a reason CS is more popular than TF2 and it's not because people aren't willing to try good old games.
ive seen people play CS and the Riot copy they both look like the most unfun ♥♥♥♥ imaginable, they can have their playerbase lmao
actually tf2 is a strong game dude have you NOT seen the heavy??? he's called HEAVY for a reason...
PyroFireGamer Jun 10, 2024 @ 8:17pm 
What the hell am I looking at?
AimNot Jun 10, 2024 @ 8:31pm 
So what exactly is so appealing about TF2? I've played the game for more than a while and never really figured it out. Is it that it's a good place to hang out? Because I can tell you it's not. At least not anymore.
Originally posted by AimNot:
So what exactly is so appealing about TF2? I've played the game for more than a while and never really figured it out. Is it that it's a good place to hang out? Because I can tell you it's not. At least not anymore.
To me, the most appealing part is the hop-on-hop-off nature of it. You only get that in games like Minecraft nowadays. Other games either take you hostage in a game that's, say half an hour, or forces you out after you die, having to requeue and being unable to take revenge on your killer (I hate Battle Royales for various reasons, but this is the worst one).
Finally, an original ♥♥♥♥♥♥♥ bait post.

Honestly the type of games CS and TF2 are definitely have differences so not sure the comparison is so solid. CS for example has arguably the biggest export presence in the world and is renowned for its shooting mechanics and complex aim system.

Nobody plays CS because the shooting feels good or because the graphics are ultra realistic, orrrrr because it's a chill, goofy game. They play it if they want to challenge themselves with the aim system, and because of how satisfying it can be to pull off a clutch and save a round.

TF2 is arguably one of the worst games to play competitively, it's not balanced for it, and not designed for it. That doesn't mean people don't try to make it work, hell 6s exists, but the game is good for another reason. It's got its own unique style, originally a mod for Quake, TF2 has expanded on the original style and added new things.

However, where I think the game excels is where the design is, it allows you to have BOTH teamwork and solo play. Unlike CS where you pretty much have to stick together if your playing optimally, TF2 allows you to go off on your own, roam the map and take people down as you want. It's more laid back and easier to get into as you said, while having mechanics like rocket jumping, and tactics you can do that certain classes enable.

Engie for example, you can build a teleporter behind enemy lines for sneak attacks. Demo can sticky trap, soldier's movement with his jumping, demoknight, etc. How classes work in TF2 isn't really done the same as other games. There's a reason games that come after TF2 tend to try and copy what it did successfully and see what they can add to it that works.

TL:DR: The tactics in the two games are vastly different and people play both for different reasons. People play CS to clutch rounds, get good at the aim system, and pull off hype saves and skillshots with the advanced gunplay. People play TF2 because of the things the classes enable you to do, the advanced tactics certain combos, strategies and scenarios weapons can enable, etc. It's more of a sandbox compared to CS.

Post your "I ain't readin allat"'s below!
I actually readin' allat. It's not a bait, it looks more like a genuine concern joke.
Originally posted by PMC Portable Merc Collector:
Finally, an original ♥♥♥♥♥♥♥ bait post.

Honestly the type of games CS and TF2 are definitely have differences so not sure the comparison is so solid. CS for example has arguably the biggest export presence in the world and is renowned for its shooting mechanics and complex aim system.

Nobody plays CS because the shooting feels good or because the graphics are ultra realistic, orrrrr because it's a chill, goofy game. They play it if they want to challenge themselves with the aim system, and because of how satisfying it can be to pull off a clutch and save a round.

TF2 is arguably one of the worst games to play competitively, it's not balanced for it, and not designed for it. That doesn't mean people don't try to make it work, hell 6s exists, but the game is good for another reason. It's got its own unique style, originally a mod for Quake, TF2 has expanded on the original style and added new things.

However, where I think the game excels is where the design is, it allows you to have BOTH teamwork and solo play. Unlike CS where you pretty much have to stick together if your playing optimally, TF2 allows you to go off on your own, roam the map and take people down as you want. It's more laid back and easier to get into as you said, while having mechanics like rocket jumping, and tactics you can do that certain classes enable.

Engie for example, you can build a teleporter behind enemy lines for sneak attacks. Demo can sticky trap, soldier's movement with his jumping, demoknight, etc. How classes work in TF2 isn't really done the same as other games. There's a reason games that come after TF2 tend to try and copy what it did successfully and see what they can add to it that works.

TL:DR: The tactics in the two games are vastly different and people play both for different reasons. People play CS to clutch rounds, get good at the aim system, and pull off hype saves and skillshots with the advanced gunplay. People play TF2 because of the things the classes enable you to do, the advanced tactics certain combos, strategies and scenarios weapons can enable, etc. It's more of a sandbox compared to CS.

Post your "I ain't readin allat"'s below!

Actually, according to Metacritic’s score, it still one of the best, depending what you opinion about this game.

It’s still a Critical Acclaimed game, so there’s no other reason why they review bombed this game.
Last edited by motherofdragons96 #PrideMonth; Jun 10, 2024 @ 9:10pm
AimNot Jun 10, 2024 @ 9:15pm 
The game is interesting, but there is a base line of teamwork people need to have for the game to truly shine. There is no pressure to do so, so people don't do it. This is why the game is bad. That's why I say the game should have been made completely differently, to make sure people have an actual reason to play as a team. The game is called Team Fortress after all.
https://www.youtube.com/watch?v=hhwvbPH0eh0 just like dane said sometime ingoring team work gonna make the game more enjoyable then it should because that what make tf2 tf2 to begin with as much as i hate this main for his take on comp
Last edited by Sasha Pines (no brain); Jun 10, 2024 @ 11:31pm
PyroFireGamer Jun 11, 2024 @ 12:16am 
Tf2 ain’t weak.

I honestly believe this is a bait or joke.
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Date Posted: Jun 10, 2024 @ 7:58pm
Posts: 16