Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I hated it, because most scunt mains used this, laughed after every kill with this combo and spammed lenny faces in the chat.
Stun mechanic shouldn't comeback, becouse this mechanic guaranties easy kills in short range.
Should valve bring back the stunt mechanic? no
- [+] Increase recharge rate
- [+] Mark target for death
- [+] Keep slow mechanic
- [-] Decrease maximum health by 25
Higher risk Fan of War.2. Stun was removed for being absolute ♥♥♥♥♥♥♥♥ to fight. Getting nailed even at the minimum stun range was often a guaranteed win in Scout's favor, and he's already the best DM class as is.
There was no reasonable counter to getting stunned because it slowed you down and removed your ability to fight back at all. Getting the ball to hit someone was also braindead easy when it's literally one of the fastest projectiles in the game, can instantly recharge when picked up, and passively recharges; and again, this is on the class that can pick his own fights and already dominates most matchups.
3. The Baby Face's is still Scout's second best unlock after the nerfs. You're still going to outrun all but other Scouts under most circumstances, and you only need to do 25 damage to bring yourself back up to normal speed anyways.
4. Yes, the Sandman could get a buff at this point, but it should never be reverted.
5. The Scorch ♥♥♥♥ needs nerfed too. Just turn it into a pocket rocket (innuendo intended).
1. With the paragraphs, I was typing on my phone and had poor sense of how much I had written beforehand, so apologies for the hard-to-read format.
2. Natascha heavy and engie are reasonable counters to this weapon, as with many other weapons/ loadouts I can’t be bothered to reference here. Also, I agree with the ease of hitting sometimes, so I propose a slower ball velocity would be good if it were reintroduced. Even then, it wasn’t impossible nor even hard to fight against. You could still dodge and effectively combat the scout.
I vividly remember back in the day being stunned sometimes and just being able to quickly get back to normal and then end up killing the sandman scout as other classes. It was only the skilled scouts that could repetitively hit you over and over again and actually pose a threat to you.
3. I would argue that the scout primary from best to worst would go from:
- Scattergun
- Soda Popper
- Force of Nature
- Baby Face Blaster
- Backscatter
- Shortstop
Also, baby face’s blaster took somewhere around two meatshots [EDIT: My mistake, was around 1 meatshot] to gain full boost again. Not the very small amount of 25 damage. You lost your boost at that rate though. If that were the case, I wouldn’t be complaining. I heard you need to do 4x the damage you take 24/7 in order to consistently stay fast. While that may be possible, especially with skilled scouts, it is easily negated by the fact even a small amount of damage will set you down all the way again and leave you open to being killed extremely easily being that slow.
4. I agree. But I still think a stun mechanic can be reincluded as a balanced mechanic.
5. I agree. Needs to be less spammable and have higher risk for reward rather than just shoot in a general direction and be rewarded for that style of gameplay.
https://www.youtube.com/watch?v=I6RkRfBRgsM
Are you really claiming that hitting a projectile that's almost 3 times faster than the grenade launcher takes skill? Go clown somewhere else
How about instead of assuming I’m a noob or that I’m clowning (probably had TF2 for way longer than you pal) you actually provide constructive criticism other than just saying the projectile is too fast? In a previous reply I admitted that, yes, it was too fast and that it could take some sort of nerf in terms of velocity. No need to show your toxicity, although I’d understand more if you got ‘sandman raped’ as many others claim they have.
I realise this was a thing. I wasn’t talking about the combo though. Just the sandman in general. I agree that was too OP, as well. All I’m saying here is the stun mechanic CAN be reintroduced, just reworked and less OP as it was.
Yup, this is clearly bait
Also, INB4 you say something along the lines "no life"
In general, stuns are inherently meant to be unfun to play against as it allows you to take away another player's control and leaves you to their mercy. Making it fun and fair is basically an impossible goal as it'd contradict the very nature of what makes stuns appealing. If you keep it too tame and mild like current Sandman, it'd be pointless. If you made it useful, then people would want it nerfed/removed.
If you made it require long distance for stuns or whatever various other ideas there are, then it'd probably be fine in a sense, but it likely wouldn't be too useful due to its unreliability. And if that's the case, then it comes into question again on what value it truly has.
At best, it'd just be an "I clapped!" moment, which a bunch of stuff in this game admittedly tries to invoke. I'd say that Sandman Dude's Cleaver is basically a prime example of shallow manipulation for R*dditors.
Overall, stuns are essentially RC Cola except with the S&M vibes being more obvious.
It's only 100 damage for a full boost. It's not just possible, but it's something that half-decent scouts should be able to accomplish. Even in pubs, unless you're playing on a particularly terrible map or if the enemy team is engineer stacking, it's not hard to gain boost. Maintaining it might be a different matter that differentiates who knows how to play with the BFB or not, but gaining full boost in itself isn't particularly difficult.
The gun itself also only has a lower clip size and the scout is slower without any boost. That's the only actual downsides that aren't completely tied with the boost mechanic. Another important note is that BFB scout with no boost is still faster than the base speed of all classes with the obvious exception being himself.
Yup, this is clearly a toxic forum troll. Time to move on here. Thanks for giving me the heads up man.