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you could argue that it could've been used to protect a nest, but the sphere is so big that it's just used to cover choke points and obscure vision while humping the cart
when it had airblast aim but a little faster than v1
-reduce the size of the energy ball by a good 50-75%, it's almost comical how big it is
-reduce metal cost to 50 (nice even number)
-add a cooldown that is tied to how many projectiles you destroy at a time (1 second cooldown if you delete a rocket, 8 seconds if you delete a whole sticky trap) with some clear visual/audio indicators of course
it's not balanced, else it wouldn't be universally banned in competitive, hated in casual, and downright overpowered on maps like dustbowl and badwater