Team Fortress 2
Marshall Jul 19, 2014 @ 12:22pm
Are bleeding weapons more powerful than Pyro's afterburn?
Are bleeding weapons more powerful than Pyro's afterburn?

If they are, I have a problem with that.

Because it feels like I die more to bleeding than afterburn.
Last edited by Marshall; Jul 19, 2014 @ 12:24pm
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Showing 1-14 of 14 comments
Ranko Jul 19, 2014 @ 12:24pm 
usually yes because they can only be stopped by medkits, the difference being though they're a bit more difficult to make use of than fire.
Omnipresent Oatmeal Jul 19, 2014 @ 12:29pm 
Almost always.
Bleeding weapons tend to do more damage and faster.
Afterburn does less damage but lasts longer.
And well...if you start bleeding in the middle of a firefight, that's not good. Becuase you just lost a good amount of health in a few seconds.
SirBongyTheSecond Jul 19, 2014 @ 12:33pm 
Bleed is essentially better afterburn. From a technical standpoint, bleed does less damage than afterburn but can only be removed by certain factors unlike afterburn's way too many counters.
Bleed does feel a bit stronger as well because the current bleed weapons do deal burst damage upfront before applying the effects of bleed, so generally speaking when someone gets hit by a bleed item there's a reason for panic because health will drop down, as well as the flashing screen.
Flip Z. Fox Jul 19, 2014 @ 12:39pm 
Bleed is essentially better than afterburn since only medkits can put it out.

Also, afterburn can stack with bleed, causing a serious amount of DPS overtime, essentially much worse if they are given minicrits.
Last edited by Flip Z. Fox; Jul 19, 2014 @ 12:40pm
B_Loaph Jul 19, 2014 @ 12:48pm 
Originally posted by Liquidfox:
Bleed is essentially better than afterburn since only medkits can put it out.

Also, afterburn can stack with bleed, causing a serious amount of DPS overtime, essentially much worse if they are given minicrits.

oh god, a pyro with a bleed weapon
Littlefoot Jul 19, 2014 @ 12:53pm 
Somewhat, bleeding deals a bit more damage per tick (4 damage compared to afterburn's 3), but it lasts shorter (6 seconds compared to afterburn's 10 seconds).

Let's calculate this:

4 per half-second, translates into 8 per second.

8x6=48

Bleeding deals a total of 48 damage

Now let's look at afterburn.

3 per half-second, translates to 6 per second.

6x10= 60

In conclusion:

Bleeding deals more front-loaded damage, but less in damage over time.
Last edited by Littlefoot; Jul 19, 2014 @ 12:54pm
Omnipresent Oatmeal Jul 19, 2014 @ 12:55pm 
Originally posted by B_loaph:
Originally posted by Liquidfox:
Bleed is essentially better than afterburn since only medkits can put it out.

Also, afterburn can stack with bleed, causing a serious amount of DPS overtime, essentially much worse if they are given minicrits.

oh god, a pyro with a bleed weapon
Makes me wonder. The Axetinguisher had BARBED WIRE on it, for crying out loud. Why couldn't they just make the nerf to where it does mini-crits from all directions, but bleeds the target?
Sir Zorba Jul 19, 2014 @ 12:58pm 
Originally posted by Unholyscribbles:
Originally posted by B_loaph:

oh god, a pyro with a bleed weapon
Makes me wonder. The Axetinguisher had BARBED WIRE on it, for crying out loud. Why couldn't they just make the nerf to where it does mini-crits from all directions, but bleeds the target?

Now that I might be OK with. I'd still be pissed his only real option for burst damage(and please dont say flaregun, 90 every 2 seconds is pathetic) was made into garbage though.

A bleed weapon for pyro would definitely be interesting though.
Originally posted by Sir Zorba R.I.P. Axtinguisher:
Originally posted by Unholyscribbles:
Makes me wonder. The Axetinguisher had BARBED WIRE on it, for crying out loud. Why couldn't they just make the nerf to where it does mini-crits from all directions, but bleeds the target?

Now that I might be OK with. I'd still be pissed his only real option for burst damage(and please dont say flaregun, 90 every 2 seconds is pathetic) was made into garbage though.

A bleed weapon for pyro would definitely be interesting though.
Same here. (The bit of your name in brackets is so true, by the way.)
noname Jul 19, 2014 @ 1:02pm 
Ih. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons.

And the only ways that you can extinguish afterburn that don't work on bleed are water (reliability depends on the map), Jarate and Mad Milk (need them equipped), and airblast (need Pyro around).

So strictly speaking, no, bleed really isn't that much better.


But as others have said, bleed with afterburn is 100 damage over time, and it might be interesting to have on the Axtinguisher. However, I don't feel like it'd make much of a difference considering you're doing more damage over time but still not enough burst damage to kill the target instantly.
Last edited by noname; Jul 19, 2014 @ 1:04pm
B_Loaph Jul 19, 2014 @ 1:03pm 
Originally posted by noname:
Ih. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons.

And the only ways that you can extinguish afterburn that don't work on bleed are water (reliability depends on the map), Jarate and Mad Milk (need them equipped), and airblast (need Pyro around).

So strictly speaking, no, bleed really isn't that much better.
im guessing you dont read the comment before
Its because Bleeding is caused by meele weapons (Mostly). Meele weapons have a pretty realiable damage, adding the bleeding, they look more harmful.
B_Loaph Jul 19, 2014 @ 1:05pm 
Originally posted by MegaplayTF64:
Its because Bleeding is caused by meele weapons (Mostly). Meele weapons have a pretty realiable damage, adding the bleeding, they look more harmful.
the most harmful is southern hospitality, no damage penalty? thats enough to one hit and squishy class
Ace42 Jul 19, 2014 @ 1:12pm 
Bleed is broadly speaking better than afterburn is purely mechanical terms. Harder to mitigate, and better burst characteristics simply outclass the alternative.

It doesn't matter that fire could potentially deal an extra 20hp (not if using Degreaser though!) if it gets extinguished before it even deals 12hp total.

It matters even less if you're dead to Bleed's 8dps before your opponent dies to your 6 (4 with Degreaser!) dps...
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Date Posted: Jul 19, 2014 @ 12:22pm
Posts: 14