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and press m2
+ Spy check (this helps a lot)
+ Help the engineer defend sentry by reflecting rockets etc
+ Use your secondary weapon (Scorch Shot is good)
Besides that just the basic tip for any class: play around and with your teammates.
Myself I get in the mindset that I am the bodygaurd. Protecting everyone with reflections and keeping spies off their backs:)
https://steamcommunity.com/sharedfiles/filedetails/?id=862397827
https://steamcommunity.com/sharedfiles/filedetails/?id=3004298198
-If you're not actively in a fight, it's easier to simply check every teammate you come across. It's helped me to find Spies where I didn't initially think to check before without having to wait for someone to get stabbed.
-A lot of Pyro is honestly just 'be thorough' and adjust to enemy patterns as you see them. You're better suited naturally as defense/support but if you've figured out how the players you're playing against are playing, you could easily fry an entire team and spawncamp.
-If I'm by myself against a group, I have found that keeping at least three of them on fire can often set in panic and make them turn back. They'll see that their buddies and themselves are ablaze and will retreat about half the time.
-Pyro is decent at nest busting, provided you can keep moving. You won't be tanking all the way to the sentry unless you're ubered, but if you can get the drop on the sentry when it's not looking at you and you keep circling, you'll take out the whole nest easily. The flame particles damaging every target they pass through just makes nest burning a breeze.
-Much of Pyro is just reacting to how the enemy is playing and countering that. Airblasting stock Uber, pushing past quickfix Uber to soften their back line, combo-ing flamethrower and shotgun to mess with Vax Ubers, etc
Like, I've spent over 1k hours on Pyro, but most of the gameplay is just like, making sure you do your best to know where the enemy is and where you should be to counter it. Which is pretty much any class in the game, but since Pyro is often just reacting to classe matchups rathering than forcing a matchup, you're sort of stuck.
Don't be afraid to rush the Frontline, tho. Sometimes, a random Pyro that drops napalm on a defense can often be enough to soften it for the rest of your team to push through.
You don't have to reflect every projectile. I come across my fair share of soldiers/demos that forget to fire at the floor, so sidestepping rockets/pills is usually just better, unless you're pushing past your team. Likewise, using an enemy rocket/pill to blastjump onto the enemy team is incredibly fun.
Also, if you have the scrap, strange weapons with certain trackers are great for analyzing your gameplay over time. I have a spies killed tracker (defense), a buildings destroyed (offense) tracker and a teammates extinguished (support) tracker on my flamethrower to help keep track of what playstyle im focusing on.