Team Fortress 2
Manly0man Mar 7, 2016 @ 4:58pm
Quick Fix: Good or Bad?
I use the Quick Fix often to heal Scouts and support a large group of teammates (and Spies in said group), but is it a good or bad item to use in nearly ALL situations? Or is it just good in one way? I would appreciate input that involves common situations and different circumstances.
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Showing 1-15 of 29 comments
Manly0man Mar 7, 2016 @ 4:58pm 
To me, it's good.
Last edited by Manly0man; Mar 7, 2016 @ 4:59pm
Shit Guy Mar 7, 2016 @ 5:00pm 
It's a medigun unlock
That means, shockingly, it's good at some stuff and bad at some stuff
It's hillariously OP in 6s, but in HL the thing's fine, it has its time and place
As for pubs, it doesn't really matter, although I'd prefer getting a full buff usually over a half buff slightly quicker
Manly0man Mar 7, 2016 @ 5:03pm 
Originally posted by Silver admin doesn't know rules:
It's a medigun unlock
That means, shockingly, it's good at some stuff and bad at some stuff
It's hillariously OP in 6s, but in HL the thing's fine, it has its time and place
As for pubs, it doesn't really matter, although I'd prefer getting a full buff usually over a half buff slightly quicker
Ok, so using it all the time doesn't matter in public servers? Well then I'll go tell the Spies!
ChaseDuck Mar 7, 2016 @ 5:07pm 
Matchmaking stress test day 1: Every medic in the world was using it.

I think it's good, but not op. I do think it need a nerf though, which should be a slower overheal rate.
Manly0man Mar 7, 2016 @ 5:10pm 
Originally posted by ChaseDuck:
Matchmaking stress test day 1: Every medic in the world was using it.

I think it's good, but not op. I do think it need a nerf though, which should be a slower overheal rate.
A nerf?? The thing is fine as it is!
It's the medigun to use in 6v6 matchmaking that's for sure.

I really don't like the drag mechanic... Sure enough it's cute at times but I find that it's not that useful when I constantly fly into walls.

Worse, I hate it when I grab a demomen, only for him to charge me right into an enemy and get murdered because he charged at them.

Wish there was a way to toggle that part on and off.
ChaseDuck Mar 7, 2016 @ 5:12pm 
Originally posted by Manly0man:
Originally posted by ChaseDuck:
Matchmaking stress test day 1: Every medic in the world was using it.

I think it's good, but not op. I do think it need a nerf though, which should be a slower overheal rate.
A nerf?? The thing is fine as it is!
That's just my opinion. I think it's too good because of it's fast heal rate, and that's why everyone uses it. That nerf will make it so medics can heal people faster, but not keep them alive for longer, which is the sould purpous of the quick fix.
Manly0man Mar 7, 2016 @ 5:13pm 
Originally posted by ChaseDuck:
Originally posted by Manly0man:
A nerf?? The thing is fine as it is!
That's just my opinion. I think it's too good because of it's fast heal rate, and that's why everyone uses it. That nerf will make it so medics can heal people faster, but not keep them alive for longer, which is the sould purpous of the quick fix.
That DOES make scence.. yeah.
Manly0man Mar 7, 2016 @ 5:15pm 
Originally posted by Kitt Stargazer:
It's the medigun to use in 6v6 matchmaking that's for sure.

I really don't like the drag mechanic... Sure enough it's cute at times but I find that it's not that useful when I constantly fly into walls.

Worse, I hate it when I grab a demomen, only for him to charge me right into an enemy and get murdered because he charged at them.

Wish there was a way to toggle that part on and off.
"Press <NOT FOUND> to toggle blast jump and shield charges." Would be put in white text, standard key would be "R" or Reload.
ChaseDuck Mar 7, 2016 @ 5:16pm 
Originally posted by Manly0man:
Originally posted by Kitt Stargazer:
It's the medigun to use in 6v6 matchmaking that's for sure.

I really don't like the drag mechanic... Sure enough it's cute at times but I find that it's not that useful when I constantly fly into walls.

Worse, I hate it when I grab a demomen, only for him to charge me right into an enemy and get murdered because he charged at them.

Wish there was a way to toggle that part on and off.
"Press <NOT FOUND> to toggle blast jump and shield charges." Would be put in white text, standard key would be "R" or Reload.
That would be a nice mechanic
Manly0man Mar 7, 2016 @ 5:19pm 
Originally posted by ChaseDuck:
Originally posted by Manly0man:
"Press <NOT FOUND> to toggle blast jump and shield charges." Would be put in white text, standard key would be "R" or Reload.
That would be a nice mechanic
Indeed
Krinkov Mar 7, 2016 @ 5:19pm 
Good
Proxy-senpai Mar 7, 2016 @ 5:22pm 
I think it made stock very situational and almost impossible to charge after leaving the preparations phase.
Being carried with jumpers is also a bit annoying.
Manly0man Mar 7, 2016 @ 5:36pm 
Originally posted by Krinkov:
Good
Agreed
Manly0man Mar 7, 2016 @ 5:40pm 
Originally posted by Ergo Foxy:
I think it made stock very situational and almost impossible to charge after leaving the preparations phase.
Being carried with jumpers is also a bit annoying.
I fail at blast jumping so much that if I ask for a Quick-Fix Medic, their game crashes and TF2 is uninstalled in the process.
Yes, mirroring blast jumps are annoying, especially with a Soldier that jumps off the edge in Thunder Mountain.
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Date Posted: Mar 7, 2016 @ 4:58pm
Posts: 29