Team Fortress 2
animedino79 Dec 29, 2023 @ 5:12pm
TF2 Weapon ideas ive had
Disclaimer, if any of these weapon ideas are on the workshop already I was not aware.
Welcome to my first (And probably only) submission for ideas I have had involving tf2 weapons.
If I could draw weapons or knew how to include multiple images I would include them, so if I have a particular look in mind for a weapon I will provide one.
This will not only include new weapons but also changes for certain weapons to make them more unique or interesting for different play-styles.
Each class will get a new Primary Secondary(Or melee in spy's case) Melee(or watch in spys case) and Utility (Sapper or Buildings)
Multi-Class
Secondary:
Boom-Stick. A double barrel shotgun for the Soldier, Pyro, Heavy, and Engineer that functions somewhat like a Force-of-Nature without knock back. It does more damage than the base shotgun but can only be fired one, with both slugs being fired at once.
Melee:
Pan. Every three hits is a critical hit. All classes can now use the pan. For most classes (Not Spy) the pan causes a slow effect on enemies. The Pan now has a taunt kill that is similar to something from Disney's Rapunzel. Spy can use the pan to "Bonk" enemies, instakilling just like a back-stab.
Ham-Shank. All classes can use it, it acts much the same as the pan but meatier. The Ham has a new taunt where the class eats the raw ham to gain 5 health (Gross!)
Scout
Primary:
Tommy. A rapid-fire rifle that is common in Mafias. The bullets are slightly more powerful than pistol bullets, but can still kill light classes as fast as a scatter-gun. The Tommy is meant more for mid-range engagements like the Snipers SMG.
Secondary:
Molotov. A Molotov that can be thrown to set enemies on fire, combos with the Sun on a Stick.
Dr. Saxxy. A new soda for scout that acts like a sandwich. Allows the scout to recover half health.
Mann Cola. A new soda that boosts scouts general mobility, allowing him to jump higher and run faster. While Scout can deal damage during this time, he is more vulnerable to damage, making this weapon a great tool for dodging attacks in a 1 V 1 battle.
Flying Guillotine. Combos with other bleeding weapons, dealing mini crits.
Melee:
Holy Mackerel. The Holy Mackerel now does mini-crits to wet enemies, allowing scout to properly use the Piranha scout sub-class.
Glizzy Gobbler. A giant hot dog made out of metal, a re-skin of the stock bat but acts similar to the Holy Mackerel
Tire-Iron. A weapon similar to the stock bat but does increased damage to Engineer buildings.
Soldier
Primary:
Homing Rocket. Much like the rocket launcher from G-Mod or Half-Life, the Rocket Launcher can change the direction of the missile, allowing a more interesting addition to Soldiers arsenal, allowing him to target enemies behind corners that are to far for splash damage. Stats are basically the same as stock outside of this.
Secondary:
Spartan Shield. to add a new type of "Class" to the Medieval Mode, I have given Soldier a more interesting weapon set. The shield can block charging Demomen, Arrows, and melee attacks while the shield is raised with right-click. But the shield can only be raised for two seconds at a time and has a 3 second cool-down.
Garand. A new secondary for soldier that can fire slightly faster than the shotgun, while also having bullets that do 10% more damage. However the Reload animation is somewhat long and takes away 10 health from the soldier every time. The Garand also makes a loud ping sound when it needs to be reloaded, so be careful where you reload.
Melee:
Spartan Spear. A weapon that completes the "Spartan Soldier class" the Spear can be used in combination with the shield to deal devastating damage to demo-knights and other melee range enemies with a well times stab.
Pyro
Primary:
Pond-Torcher. Unlike most flamethrowers, the Pond Torcher has a very limited fire supply and can only be used to make a spark. The weapons true danger comes from its alt-fire. The Pond-Torcher has a second ammo supply containing an oil like chemical that is mostly see through. The Pond-Torchers spark can set the oil ablaze, setting an entire section of water on fire for 10 seconds at a time. The Pond-Torcher works best on shallow water enemies can stand in.
Phlog. Change Crits to Mini-Crits and makes the MMMMph meter build slower.
Secondary:
Bubble Gun. The bubble gun is a new member to the Pyroland set and acts as its flare gun.
Dragon Wings. A reskin of the Thermal Thruster that works in Medieval Mode, has a taunt kill where the Pyro breathes fire and releases a roar like noise.
Melee:
Deadly Sythe. A new Melee weapon for Pyro that has a slow swing speed but deals incredible damage, able to nearly one shot a light class.
Demoman
Primary:
Loose Canon: Can now be used in Medieval Mode
The Mantreads. to fit the "Trollman" or "RoflMan" playstyle the Drunken Gardener promotes, Demoman has been given access to the mantreads.
Dynamite Launcher. The Dynamite launcher is somewhat of a mix of the Loose Canon and the Iron Bomber The "Pills" don't roll much, and holding down the fire button decreases the fuse length. The Dynamite Launcher can only fit 1 stick of dynamite at a time.
Secondary:
Autogetton. A sticky-bomb launcher that automatically detonates any bombs when they are stepped on or near. There can only be 4 active sticky bombs at any time. Each bomb is slightly more powerful than the stock bombs.
Melee:
Ullapapool Caber: Reverts back to its old ways, once again able to one shot light classes if done right. its taunt is now a taunt kill as well that kills both players, just like the Soldiers kamikaze taunts
The Drunken Gardener. As the name suggests, this is Demomans market gardener equivalent. Its a Mattock, a Scottish farming tool. The stats are basically the same as the Market Gardener.
Scottish Handshake. Drinking the bottle (Either through taunt or right click) makes the Demoman takes 15% less damage, and does 20% more damage with melee attacks
Nessies Nine Iron. Demoman can now use right click to launch a golf ball at opponents, making them slower. it also has a new taunt kill similar to the Sand-Man.
Heavy
Primary:
The Bunker Buster (Anastasia). A powerful minigun with only 100 bullets at any time, but each bullet is more powerful than a stock bullet. The rev is almost as slow as The Brass Beast, but almost as quiet as the Tomislav. The Bunker Buster is meant more for building destruction than mowing down enemies.
The Lawn-Mower (Katerina). Much like the Phlog, the Lawn Mower stores damage to do mini crits. the downside is that the Lawn-Mower cannot be revved without firing.
Secondary:
The Second Banana. Eating the Banana now drops a banana peel that can be used to make enemies slip into places they dont want to be.
Melee:
Warriors Spirit: While the Spirits keep their weakness to most forms of damage, they half melee damage (An opposite of the Fists of Steel to make heavy more viable in Medieval Mode). Mini-Crits turn to crits (To combo them with the Buffalo Steak)
Engineer
Primary:
Frontier Justice. You get revenge Mini-Crits instead of crits, and there is now a 5 bullet magazine.
Winchester. A lever action rifle that can be deadly in close quarters, but only has 3 bullets in the magazine.
The Bolt Bruiser. To make Engineer viable in Medieval mode he has been given 2 special weapons. This is a crossbow type weapon that can fire 3 small bolts at once, acting like a crossbow shotgun.
Secondary:
Cowboy Crusher. A classic smith and Wesson type revolver to give Engineer a proper cowboy load-out. The bullets can ricochet three times, Right Clicking makes Engineer fan the revolver (Fire it multiple times rapidly until the clip is empty.
Melee:
Blacksmith Hammer. This is a new type of wrench that works best for medieval mode. The Blacksmith Hammer can build a miniature catapult (Teleporter), a Storage Chest (Dispenser), and a "Medieval Sentry" (For model reference, check out the video "Medieval Fortress") Making Engineer useful in medieval mode. The Sentry needs to be used manually however.
The Ol' Fashion Wrench. A classic twist wrench for Engineer that builds a whole new Sentry type, the Armored Sentry. This Sentry only has two levels, but the second level acts as the normal sentry third level, with a missile launcher than can only launch 2 missiles at a time. The Sentry at level 2 has nearly double the max health of a level 3, but it fires slower. Once upgraded a Armored Sentry cannot be moved due to its weight.
Gunslinger. The gunslinger can now make Mini-Dispensers and Mini-Teleporters. Mini Dispensers heal and provide ammo faster, but can only store up 100 metal at a time. and Mini-Teleporters can only be used 5 times before the exit self destructs.
Medic
Primary:
The Tetnis Shot. A new Syringe gun for medic, but one that can be very deadly to deal with. Unlike any of Medics other Syringe guns, the Tetnis Shots syringes are poisonous (In this case Poison is a stand-in for bleed). However to compensate for how deadly this can be, the Tetnis Shot can only hold a dozen syringes in the clip.
Secondary:
The Wizards Staff. A medieval mode specialized medi-gun. This medi-gun heals slower than the stock medi-gun, and doesn't have a real uber. Instead the Staff fills up a "Barrier Bar" and once it reaches a hundred the Medic can summon a healing dome around themselves that heals everyone nearby and protects from all damage.
Vaccinator. Get ♥♥♥♥♥♥♥ rid of it.
Melee:
The Needle: To combo with the Tetnis Shot, the Needle is filled with poison that does not wear off, but to balance this immense strength it has a 15 second cool down and has the slowest swing speed of any of Medics melee weapons.
Sniper
Primary:
the 1998. A Kar 98 rifle outfitted for sniping. Unlike other sniper rifles the 1998 can fire fast without a charge and can be just as deadly in close to mid-range engagements.
Secondary:
the P40. MP40 smg for Sniper that fires slower than the stock smg, but deals more damage. The longer the weapon fires the less precise the bullets are.
Melee:
Machete. The Machete swings slower than the base Kukri but deals improved damage the longer it is swung for, making the Machete deal over twice its base damage after 10 seconds.
Spy
Primary:
Silencer. A Silenced revolver that fires slower and is slightly less accurate but deals more damage per bullet. A useful weapon for any spies truly trying to be stealthy. Restores cloak on kill
Flintlock. This weapon holsters and deploys 30% faster than stock and combos with the Rapier. It only fires one bullet at a time, but stabbing an enemy with the rapier gives a bullet back, a successful kill with the Flintlock gives the Rapier Mini-Crits for 5 seconds.
Melee:
The Murderer. A kitchen knife Scouts mom gave to spy, the knife can be used for stabbing and thrusting, dealing the most deadly butter knifes in the game, but in order to back-stab with it you need to hold down the left click.
Rapier. The Rapier Holsters and deploys 10% faster than the stock knife but cannot be used to back-stab. The rapier and Flintlock are for a more aggressive spy load-out. When the Rapier gets a kill, the Flintlock reloads a bullet, when the Flintlock gets a kill, the Rapier gets mini-crits for 5 seconds.
The Stealthy Stabber. Based on the model of knifes made for US marine core, this knife can silently back-stab an enemy, but it can only be used while cloaked, and the back-stab animation isn't instant. Restores cloak on kill.
Watches:
Now to explain why there is 2 weapons here that seem to focus more on stealth than most others in spy's kit.
The Stealth-Watch. This watch makes you 80% invisible (Might need to be buffed if it doesn't hide you well enough) and lasts and recharges the best out of all the watches. However it cannot be recharged with ammo kits and it constantly drains. You can only keep it charged by killing with the Silencer and the Stealthy Stabber. Both weapons are best used during the cloak on single targets away from the enemy. Bumping into you doesn't reveal you but killing or attacking does.
Sapper:
Le Petit Sapeur. A new Sapper for Spy that saps buildings quietly and doesnt make their shut-down obvious, but they can be removed with one swing.
The Hacker. A Sapper for Spy that can hack sentries, making them attack the enemy team, but it also turns the sentry into a level one and cannot be upgraded. after 20 seconds (if its not destroyed by the enemy team) the sentry destroys itself. This will help get rid of any sewer nests
Last edited by animedino79; Jan 12, 2024 @ 8:37pm
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Showing 1-12 of 12 comments
XenonHerceg Dec 29, 2023 @ 5:20pm 
Hmm, sounds good in my opinion
poliakov.noam Dec 29, 2023 @ 6:41pm 
where are you puting youre ideas?
animedino79 Dec 29, 2023 @ 6:53pm 
Originally posted by poliakov.noam:
where are you puting youre ideas?
I will be posting them here by updating the list whenever I can. However, the completed list will be posted on my Deviantart
poliakov.noam Dec 29, 2023 @ 6:57pm 
Originally posted by animedino79:
Originally posted by poliakov.noam:
where are you puting youre ideas?
I will be posting them here by updating the list whenever I can. However, the completed list will be posted on my Deviantart
okay
Don't you think this discussion is a bit... big?

You could try break this text up into separate comments in order to make topics such as this less extreme.
animedino79 Dec 31, 2023 @ 9:19am 
Originally posted by H.E. GrandEmperorVandheer:
Don't you think this discussion is a bit... big?

You could try break this text up into separate comments in order to make topics such as this less extreme.
isnt it to late for that?
animedino79 Dec 31, 2023 @ 9:21am 
Originally posted by H.E. GrandEmperorVandheer:
Don't you think this discussion is a bit... big?

You could try break this text up into separate comments in order to make topics such as this less extreme.
plus this way I can edit or add ideas easier than scrolling through responses.
Homewrecker. It will keep its status as a Pybro weapon, keeping the ability to remove sappers. But I think it should also deal bonus damage to enemy engineer buildings. I mean it’s a sledgehammer, it’s meant to destroy.
Actually it already does. It has a damage bonus against ALL buildings. People mostly use it for sappers but I also use the Homewrecker against gunslinger engineers. I’ve had my strange Homewrecker a long time, and I put the strange part on it as soon as I got the thing. I’ve destroyed more engineer buildings than sappers with it. Sappers only make a fraction of the buildings destroyed. It downs mini sentries in 1 hit and other buildings in around only 2-3 swings.
animedino79 Dec 31, 2023 @ 1:20pm 
Originally posted by ゴ『M.P. Firebrand』ゴ:
Homewrecker. It will keep its status as a Pybro weapon, keeping the ability to remove sappers. But I think it should also deal bonus damage to enemy engineer buildings. I mean it’s a sledgehammer, it’s meant to destroy.
Actually it already does. It has a damage bonus against ALL buildings. People mostly use it for sappers but I also use the Homewrecker against gunslinger engineers. I’ve had my strange Homewrecker a long time, and I put the strange part on it as soon as I got the thing. I’ve destroyed more engineer buildings than sappers with it. Sappers only make a fraction of the buildings destroyed. It downs mini sentries in 1 hit and other buildings in around only 2-3 swings.
wait then why is that not in the stats?
Fused Zamasu Dec 31, 2023 @ 1:45pm 
awesome
Originally posted by animedino79:
Originally posted by ゴ『M.P. Firebrand』ゴ:
Actually it already does. It has a damage bonus against ALL buildings. People mostly use it for sappers but I also use the Homewrecker against gunslinger engineers. I’ve had my strange Homewrecker a long time, and I put the strange part on it as soon as I got the thing. I’ve destroyed more engineer buildings than sappers with it. Sappers only make a fraction of the buildings destroyed. It downs mini sentries in 1 hit and other buildings in around only 2-3 swings.
wait then why is that not in the stats?
It is.
The Homewrecker
Level 5 Sledgehammer
+100% damage vs buildings
Damage removes Sappers
-25% damage vs players


Buildings is plural. Does not mean just against sappers. Sappers are a building that spy places on sentries, dispensers, and Teleporters.. all of which are buildings.
Hamburg Dec 31, 2023 @ 2:11pm 
Originally posted by animedino79:
Tommy. A rapid-fire rifle that is common in Mafias. The bullets are slightly more powerful than pistol bullets, but can still kill light classes as fast as a scatter-gun. The Tommy is meant more for mid-range engagements like the Snipers SMG.
good:steamhappy:
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Date Posted: Dec 29, 2023 @ 5:12pm
Posts: 12