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He doesn't need any setup to be extremely powerful and difficult to counter, whereas Engi has to set up his buildings without them being destroyed, Spy has to get behind enemy lines without any way to fight back and find an opportunity to strike, and Demo has to place his stickies and know how to hide them from Pyros and anyone rushing the chokepoint so they don't run away. Sniper can just immediately run in and get a kill in less than half a second before anyone on the enemy team even registered his presence.
This is basically hit by points 1, 3, 7, and 9.
I’ll briefly comment on the reaction time thing since you brought it up. They keywords are “a really good sniper”. This is not all snipers, not the gibus install, and, most importantly, not the average sniper.
Engineer and sniper both have area denial, but in general, a sentry is a much more powerful area denial then a sniper as it doesn’t miss.
To get behind enemy lines you have to a) not bump into enemy team, b) not get seen. Neither of those things are hard to do.
If a demo hides them behind an entrance, there’s no way for the pyro to know they’re there, other than seeing the demo.
Big emphasis on the word can, no?
Insightful response. This changed my mind.
And if you have watched the Gravel Pit Development Commentary, you would have seen Charlie Brown's words on the Sniper, where they added charge so an experienced Sniper can't flickshot to the point where he may as well headshot while unscoped. Then later a headshot delay was added since charge wasn't enough.
Unlike the Sentry, Sniper benefits from damage falloff, has infinite range, and is mobile.
Spy still has to decloak to attack, and that's made even harder with decloak sound and spawn wallhacks and people occasionally turning around.
While there are situations where you get killed by a sticky trap and can't do anything about it, he has to reset the trap afterwards (which can be made harder if you all decide to rush him) and is more limited on where he can set a trap.
I don't see how the emphasis is relevant, he shouldn't be able to run in and immediately kill most classes without setup or random crits.
And here's another argument, how come when it comes to good map design, Sniper is nerfed while the other combat oriented classes (and Engi) are empowered?
That's what its meant to be until you realise they didn't balance the rifle correctly and it can still flickshot enemies at close range.