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Fordítási probléma jelentése
Spy has an instant turbo-kill melee and is extremely niche/one of the weakest 2 classes in game.
Demoknight has passive resistances, on demand speed, and a million little gimmicks to try to prop up what is still a joke of a "subclass."
Walter Clements suggested some type of ectoplasm beam or something. Another similar mechanic would be Terraria's melee weapons which shoot a sword beam (essentially melee in Terraria is no longer melee).
I was thinking making melee having some sort of unique dashing mechanics (mini-dashes separated into charges that can also allow you dash mid-air, dash charges with stickybomb's charge mechanic, etc.), cut down on resistances, and perhaps add new items or mechanics to supplement it. Maybe sword beams with recharge of some kind for ranged attacks, maybe ricochet-based items such as whips (without pullback mechanics of course), and so on.
L4D melee is still invisible bullets
Tru, tru
The real way to do melee subclasses though isnt melee only but like the axtinguisher pyro, basically a normal class but they have an ability that makes frequently using their melee in combat viable.